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  1. #1

    Default Re: How to make Historical Battles

    Quote Originally Posted by Dragoncrusader
    Also I was toying with the ideal of a similar guide for RTW, if anyone has information. Battles have been written for RTW but not a how to guide.
    Hi, Dragoncrusader! Long time no see!

    The idea for the guide to RTW historical battles is a geat one. Good luck with it. Sorry I have stopped e-mailling a while back, but I never managed to get any more battles done. Did you get any more done or ever figure out that wretched sandstorm problem?

    I have been busy as part of the Iberia Total War team translating the mod into English. We have done some historical battles but I did not make them, only translate the descriptions.

    I shall ask the rest of the ITW team who was responsible for them and how they did them. If I have any findings I shall report back when I can. Nice to see you around again.

  2. #2
    Member Member Dragoncrusader's Avatar
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    Default Re: How to make Historical Battles

    Hi
    Yes I have spent the last 9 months studying for my professional qualifications and this week I finally passed!
    Also with the winter nights drawing in, I will have a bit more time. About half way through the 1st Crusades major battles as a campaign but still no idea about the sandstorm.
    Had huge problems with getting the AI to work. Tried to do the battle of Ain Jalut and wanted two Mamluke forces to wait in hiding and then activate when the Mongols got to a certain point on the map. The AI had other ideas, it got all the forces in a heap on one side of the map and then attacked the Mongols even if they did not move! So this is the main area of study as you cannot make challenging battles if the AI just attacks at will.

    The RTW is slightly different project as there is already a good how to guide provided with the ultility in v1.3. I was thinking more along the lines of how best to use it.

    all the best
    Fiery death from above

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: How to make Historical Battles

    Long time no see Dragon!!!

    Can you experiment some more AI in MTW?! MTW is excellent for modding.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  4. #4
    imaginary Member Weebeast's Avatar
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    Default Re: How to make Historical Battles

    but still no idea about the sandstorm.
    It's just basically like snowstorm but in the desert, right? You might wanna try put that snow storm code in the file and pick a desert map. I haven't tried this myself; just a theory. Have you tried this before?

  5. #5
    Fun engineer Member Fader_it's Avatar
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    Default Re: How to make Historical Battles

    Hi!
    After many trials on creating historical battles for Middle Earth: Total War beta, i can assure you that it's not possible to create particular AI behavior for battles. AI is managed in the same way for every battle in the game, from campaign battle to custom ones, and it's impossible to force a particular strategy different from the pre-coded ones by CA.
    So, the only manner to recreate an historical battle is to place the troops in starting positions that fit with a particular AI behavior (automatically exploited by the game) that causes a chain of actions similar to the desired ones. How you can do this is really difficult to understand...

    F.

  6. #6

    Default Re: How to make Historical Battles

    Quote Originally Posted by Fader_it
    Hi!
    After many trials on creating historical battles for Middle Earth: Total War beta, i can assure you that it's not possible to create particular AI behavior for battles. AI is managed in the same way for every battle in the game, from campaign battle to custom ones, and it's impossible to force a particular strategy different from the pre-coded ones by CA.
    So, the only manner to recreate an historical battle is to place the troops in starting positions that fit with a particular AI behavior (automatically exploited by the game) that causes a chain of actions similar to the desired ones. How you can do this is really difficult to understand...

    F.
    This is true, perhaps, for Rome Total War, but not for Medieval. There is a document called AI Scripting Instructions that sets out how to instruct the AI to fight in an historical battle.

    There are a number of ways in which the AI can be told to act in Medieval, but you cannot, of course, add to or alter these inherently, only work with them. I presume the mod you are referring to is for RTW?

  7. #7
    imaginary Member Weebeast's Avatar
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    Default Re: How to make Historical Battles

    What are the exact sizes of small, medium and huge maps? Has anyone figured it out? I probably am too lazy to go through trial and error. I'm guessing some of you would know on top of your head by now.

    I use the STWMapGrid as a guide but I think that's kinda different in MTW. I did try to put a unit in the middle but when I checked it wasn't in the middle.

    -edit- It doesn't matter really whether we assign different coordinates or not. It's just cosmetic. The units just stack up lol. They spread out once we start the game. They do have to have coordinates though.
    Last edited by Weebeast; 01-22-2006 at 03:22.

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