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Thread: How to make Historical Battles

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  1. #1
    Fun engineer Member Fader_it's Avatar
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    Default Re: How to make Historical Battles

    Hi!
    After many trials on creating historical battles for Middle Earth: Total War beta, i can assure you that it's not possible to create particular AI behavior for battles. AI is managed in the same way for every battle in the game, from campaign battle to custom ones, and it's impossible to force a particular strategy different from the pre-coded ones by CA.
    So, the only manner to recreate an historical battle is to place the troops in starting positions that fit with a particular AI behavior (automatically exploited by the game) that causes a chain of actions similar to the desired ones. How you can do this is really difficult to understand...

    F.

  2. #2

    Default Re: How to make Historical Battles

    Quote Originally Posted by Fader_it
    Hi!
    After many trials on creating historical battles for Middle Earth: Total War beta, i can assure you that it's not possible to create particular AI behavior for battles. AI is managed in the same way for every battle in the game, from campaign battle to custom ones, and it's impossible to force a particular strategy different from the pre-coded ones by CA.
    So, the only manner to recreate an historical battle is to place the troops in starting positions that fit with a particular AI behavior (automatically exploited by the game) that causes a chain of actions similar to the desired ones. How you can do this is really difficult to understand...

    F.
    This is true, perhaps, for Rome Total War, but not for Medieval. There is a document called AI Scripting Instructions that sets out how to instruct the AI to fight in an historical battle.

    There are a number of ways in which the AI can be told to act in Medieval, but you cannot, of course, add to or alter these inherently, only work with them. I presume the mod you are referring to is for RTW?

  3. #3
    imaginary Member Weebeast's Avatar
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    Default Re: How to make Historical Battles

    What are the exact sizes of small, medium and huge maps? Has anyone figured it out? I probably am too lazy to go through trial and error. I'm guessing some of you would know on top of your head by now.

    I use the STWMapGrid as a guide but I think that's kinda different in MTW. I did try to put a unit in the middle but when I checked it wasn't in the middle.

    -edit- It doesn't matter really whether we assign different coordinates or not. It's just cosmetic. The units just stack up lol. They spread out once we start the game. They do have to have coordinates though.
    Last edited by Weebeast; 01-22-2006 at 03:22.

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