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Thread: Scandinavia/Viking: Total War

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  1. #1

    Default Re: Scandinavia/Viking: Total War

    It's Tavastians, not tasvetians
    New World:Total War

  2. #2

    Default Re: Scandinavia/Viking: Total War

    Originally, I had the map extended to include britain and iceland, but the RTW engine functions so that a certain percent of the map HAS to be landmass, or else the campaign will CTD. The extension of the map made it so there was a huge amount of sea (as both iceland and england are pretty small, and "far away" from Scandinavia).

    So I had to remake the map with only scandinavia, but instead I extended it slightly further south and east.

    Aldaceleb, sorry about that. I don't know why I misspelt it, I have the correct name in my sources. :P

    EDIT: Oh, forgot totally about the other factions. Well, I was thinking about adding the sami, but that would be kind ridiculous, really, considering they never fought anyone, and were nomads. :P

    But yeah, I know I need more factions, because currently, there's alot of unowned land. Perhaps another viking faction that's in northern sweden/norway. Also, something in the baltics. The lithaunians, most likely.

    That should bring the factions up to 11. Also, the Republic of Novgorod will instead be the Kievans, because at this time (793) Novgorod was part of the Kievan empire. Kievans is also easier to put in plural form...
    Last edited by EvilNed; 06-30-2005 at 17:15.

  3. #3
    Forever British Member King Ragnar's Avatar
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    Default Re: Scandinavia/Viking: Total War

    If your really struglling for a faction and are not goin for complete historical accuracy, you could have the Jomsvikings.
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  4. #4
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Scandinavia/Viking: Total War

    What if you would include Northern Germany and Poland to it that would bring more diversity to troop types?About Finnish troop types.It will be wery hard to make those authentic because there is very little information about them in history.
    Ja Mata Tosainu Sama.

  5. #5

    Default Re: Scandinavia/Viking: Total War

    I'd rather make a tribe playable, that just making one up. I'd like to stick as close to historical accuracy as possible. Note: "as possible". :p

    As for Poland and germany, remember: It would take heavy modelling to create man-at-arms and knights, and I'm not equipped for that (Otherwise, the HRE would be in the game as Friesland and Saxony is).

    I intend to release this when I'm ready, and later release an "expansion" once the expansion pack is released. This expansion will feature larger map, more units and possibly more factions. Hopefully, I could incorporate the expansions religion system into it as well!
    Last edited by EvilNed; 07-01-2005 at 15:47.

  6. #6
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Scandinavia/Viking: Total War

    Sounds cool... what's the time period? I saw 793 but when will it start?

    Beowulf: Total War

  7. #7

    Default Re: Scandinavia/Viking: Total War

    wat? no jarls? shouldnt vikings have a noble cavalry unit-jarls?

  8. #8

    Default Re: Scandinavia/Viking: Total War

    Jarls are not the equivalent of knights. A jarl was a nobleman who served only the king. You could compare them to the barons of the christian nations. A baron himself would not enter a fight (altough a jarl might) but rather have his men, the knights (or huscarls for a jarl) do it.

    So basicly, jarls are the family members and huscarles are his bodyguards. Every familiy member/jarl will be accompanied by huscarls, just like roman family members (and all other family members) are accompanied by bodyguards.

    Also, vikings didn't use heavy cavalry. Actually, they rarely used cavalry at all. Scandinavian horses were smaller than most other horses, and not very combat-worthy. But all vikings knew HOW to ride a horse, as they used them to travel with.

    It will start in 793 and end in 1066.

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