building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, egyptian, greek, }
{
capability
{
law_bonus bonus 4
law_bonus bonus 2 requires factions { romans_senate, germans, }
}
construction 4
cost 4000
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, egyptian, greek, }
{
capability
{
agent diplomat 0 requires factions { roman, }
law_bonus bonus 5
law_bonus bonus 3 requires factions { romans_senate, germans, }
}
construction 6
cost 6000
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, egyptian, greek, }
{
capability
{
agent diplomat 0 requires factions { roman, }
law_bonus bonus 3
happiness_bonus bonus 3
law_bonus bonus 3 requires factions { romans_senate, germans, }
recruits_exp_bonus bonus 1 requires not factions { romans_julii, }
}
construction 8
cost 8000
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, egyptian, greek, }
{
capability
{
agent diplomat 0 requires factions { roman, }
law_bonus bonus 3
happiness_bonus bonus 4
law_bonus bonus 3 requires factions { romans_senate, germans, }
recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
}
construction 12
cost 16800
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, egyptian, greek, }
{
capability
{
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1
law_bonus bonus 4
happiness_bonus bonus 4
law_bonus bonus 4 requires factions { romans_senate, germans, }
recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
}
construction 16
cost 25600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { roman, }
{
capability
{
law_bonus bonus 4
law_bonus bonus 2 requires factions { romans_senate, germans, }
}
construction 4
cost 4000
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { roman, }
{
capability
{
agent diplomat 0 requires factions { roman, }
law_bonus bonus 5
law_bonus bonus 3 requires factions { romans_senate, germans, }
}
construction 6
cost 6000
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { roman, }
{
capability
{
agent diplomat 0 requires factions { roman, }
law_bonus bonus 3
happiness_bonus bonus 3
law_bonus bonus 3 requires factions { romans_senate, germans, }
recruits_exp_bonus bonus 1 requires not factions { romans_julii, }
}
construction 8
cost 8000
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { roman, }
{
capability
{
agent diplomat 0 requires factions { roman, }
law_bonus bonus 3
happiness_bonus bonus 4
law_bonus bonus 3 requires factions { romans_senate, germans, }
recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
}
construction 12
cost 16800
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { roman, }
{
capability
{
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1
law_bonus bonus 4
happiness_bonus bonus 4
law_bonus bonus 4 requires factions { romans_senate, germans, }
recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
}
construction 16
cost 25600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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