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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    I can only add 4 (this is in the level 4 (top) barracks). 5 or more def. causes a CTD. Interestingly, it is 6 or more that cause a CTD in the level 3 barracks.

    There is no distinction between the two that I can see. This is very frustrating; it was supposed to be a half day recoding and it's now day 3
    "One of the most sophisticated Total War mods ever developed..."

  2. #2

    Default Re: The Complete EDB Guide - discussion

    I can glance at a totally new building we implemented for 1.2 and see more than 30 lines of recruitment text inside one level (a level four one, top level) and every one has multiple recruitment conditionals. Not all of those have building restrictions, but about 10 do. They require building minimum levels.

    Have you downloaded EB just to look at the EDB files and compare? If you have got a copy of our EDB for reference, I'm refferring to the nomadcamp complex, and the fourth level, shahrdarm, recruitment lines. It's a new building and has lots of recruitment in all levels.

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    Yep, just looked at it - I notice you do have bonuses in them (!) and that (as far as I can see) no more than 4 building conditionals (negatives) in any one level. ???
    "One of the most sophisticated Total War mods ever developed..."

  4. #4

    Default Re: The Complete EDB Guide - discussion

    Oh. I misinterpreted what you were saying. Sorry. I thought you said no more than four recruitment lines with building conditionals, not more than four in one unit's line. But we do have more than four when we use "or" conditionals (look at core building levels, which force the use of governments).

    You must have an older build also - since we have removed all bonuses from those non-barracks buildings that recruit units (really just the nomadic buildings I think). I'm pretty sure, but not certain, that they were the cause of some CTD's for our Yuezhi faction (pontus in vanilla coding terms).

  5. #5

    Default Re: The Complete EDB Guide - discussion

    Teleklos, don't forget that some of these CTDs and limitations you've found for EB could be solely due to the 1.2 version, and fixed in 1.5. So I really think you'll find the going getting easier after upgrade, and maybe you won't have to limit yourself as much.

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    Does anyone know of a mod in BI 1.6 that has an edb with a new building that contains a level which has more than 4 units being made available for recruitment by virtue of building conditionals?

    If so, I need to look at that mod's edb!

    Thx.
    "One of the most sophisticated Total War mods ever developed..."

  7. #7

    Default Re: The Complete EDB Guide - discussion

    edit: deleted as not useful
    Last edited by nikolai1962; 03-25-2006 at 00:09.
    It's not a map.

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