Yeah but i was thinking each extra bit of text for the building the unit is conditional on might use up a unit slot? Dunno. I pretty much gave up on giving units building conditions as the game doesn't seem to have been designed with it in mind. Instead i was trying to make all the units buildable by the buildings they were conditional on and those buildings conditional on other buildings. It's a bit of a pain but seem to run into so many problems otherwise.Originally Posted by Dol Guldur
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