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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    Yes, I see what you mean. There may be some truth to it. I always avoided using building conditionals until recently. I wish I had not succumb - still, it saves on coding and tech trees used. I do not have enough tech trees left to revert to a faction-specific building tree for all three recruitment buildings now :(
    "One of the most sophisticated Total War mods ever developed..."

  2. #2

    Default Re: The Complete EDB Guide - discussion

    annoying isn't it
    It's not a map.

  3. #3

    Default Re: The Complete EDB Guide - discussion

    There may or may not be some clue in this post:

    http://forums.rometotalrealism.org/i...dpost&p=238098

    Personally, I'm too confused to tell but might be worth a look.
    It's not a map.

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    Thank you - I thought it did not work in older versions (that feature). Anyway, 3 days of coding (yawn) has eliminated this buggy and unpredictable building-conditioned unit recruitment lines system from my work...
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Default Re: The Complete EDB Guide - discussion

    Probably for the best imo.
    It's not a map.

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    Here is something weird that I have not come across before and hope someone else has.

    My EDB listed 45 hidden resources. I added a 46th somewhere around position 10. The game then started to kick me back to the menu on trying to load the campaign with the exit error reporting that the first hidden resource in the list was not recognised (in the DR file).

    The problem was easily solved - I simply swapped the first and second hidden resource around. How could this be? Why would adding new hr have caused this?

    I will do some more testing if I get time though it is not critical. I just do not like the fact that something is at work I do not comprehend ;)

    EDIT: Nope, it has now started not recognising the first (formerly second) HR. Hmmm..
    Last edited by Dol Guldur; 05-04-2006 at 15:41.
    "One of the most sophisticated Total War mods ever developed..."

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: The Complete EDB Guide - discussion

    45 is a really strange number for a list size. It wonder why it recognized the resource when you just had changed it really - I'd have assumed that it won't recognize the first resource ever if you go over the max.

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