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  1. #1

    Default Re: The Complete EDB Guide - discussion

    Are there any fully functioning scenario Mods (downloadable) for Rome?

    Also, a question about Medieval War 2.....It seems Venice can have all the Knights orders, but the game is only letting me build Hospitallars. How can I build the chapter houses for the other orders? Also, are there any events that need to be triggered to build these chapter houses?

  2. #2
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: The Complete EDB Guide - discussion

    First question: yes plenty

    Second question: wrong forum, try asking over in the M2TW part of the site

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  3. #3

    Default Re: The Complete EDB Guide - discussion

    Quote Originally Posted by Squid
    First question: yes plenty

    Second question: wrong forum, try asking over in the M2TW part of the site
    Where can I get the Mods?

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    This is probably one of the most up-to-date compilations of released mods...

    http://www.twcenter.net/wiki/Released_Mods

    And please do not ask these questions in the wrong forum/thread as others will use these to source certain information and have to wade through irrelevant postings. Thx ;)
    Last edited by Dol Guldur; 12-19-2007 at 18:38.
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Wink Re: The Complete EDB Guide - discussion

    Quote Originally Posted by Dol Guldur
    This is probably one of the most up-to-date compilations of released mods...

    http://www.twcenter.net/wiki/Released_Mods

    And please do not ask these questions in the wrong forum/thread as others will use these to source certain information and have to wade through irrelevant postings. Thx ;)
    Sorry about that.

  6. #6
    Notepad user Member Red Spot's Avatar
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    Default Re: The Complete EDB Guide - discussion

    something I just found out that seems to work, though I still wouldnt recommend using it .. :D

    Spoiler Alert, click show to read: 
    building core_building
    {
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
    governors_house requires factions { barbarian, carthaginian, eastern, egyptian, greek, }
    {
    capability
    {
    law_bonus bonus 4
    law_bonus bonus 2 requires factions { romans_senate, germans, }
    }
    construction 4
    cost 4000
    settlement_min village
    upgrades
    {
    governors_villa
    }
    }
    governors_villa requires factions { barbarian, carthaginian, eastern, egyptian, greek, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    law_bonus bonus 5
    law_bonus bonus 3 requires factions { romans_senate, germans, }
    }
    construction 6
    cost 6000
    settlement_min town
    upgrades
    {
    governors_palace
    }
    }
    governors_palace requires factions { barbarian, carthaginian, eastern, egyptian, greek, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    law_bonus bonus 3
    happiness_bonus bonus 3
    law_bonus bonus 3 requires factions { romans_senate, germans, }
    recruits_exp_bonus bonus 1 requires not factions { romans_julii, }
    }
    construction 8
    cost 8000
    settlement_min large_town
    upgrades
    {
    proconsuls_palace
    }
    }
    proconsuls_palace requires factions { carthaginian, eastern, egyptian, greek, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    law_bonus bonus 3
    happiness_bonus bonus 4
    law_bonus bonus 3 requires factions { romans_senate, germans, }
    recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
    }
    construction 12
    cost 16800
    settlement_min city
    upgrades
    {
    imperial_palace
    }
    }
    imperial_palace requires factions { carthaginian, eastern, egyptian, greek, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1
    law_bonus bonus 4
    happiness_bonus bonus 4
    law_bonus bonus 4 requires factions { romans_senate, germans, }
    recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
    }
    construction 16
    cost 25600
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building core_building
    {
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
    governors_house requires factions { roman, }
    {
    capability
    {
    law_bonus bonus 4
    law_bonus bonus 2 requires factions { romans_senate, germans, }
    }
    construction 4
    cost 4000
    settlement_min village
    upgrades
    {
    governors_villa
    }
    }
    governors_villa requires factions { roman, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    law_bonus bonus 5
    law_bonus bonus 3 requires factions { romans_senate, germans, }
    }
    construction 6
    cost 6000
    settlement_min town
    upgrades
    {
    governors_palace
    }
    }
    governors_palace requires factions { roman, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    law_bonus bonus 3
    happiness_bonus bonus 3
    law_bonus bonus 3 requires factions { romans_senate, germans, }
    recruits_exp_bonus bonus 1 requires not factions { romans_julii, }
    }
    construction 8
    cost 8000
    settlement_min large_town
    upgrades
    {
    proconsuls_palace
    }
    }
    proconsuls_palace requires factions { roman, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    law_bonus bonus 3
    happiness_bonus bonus 4
    law_bonus bonus 3 requires factions { romans_senate, germans, }
    recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
    }
    construction 12
    cost 16800
    settlement_min city
    upgrades
    {
    imperial_palace
    }
    }
    imperial_palace requires factions { roman, }
    {
    capability
    {
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1
    law_bonus bonus 4
    happiness_bonus bonus 4
    law_bonus bonus 4 requires factions { romans_senate, germans, }
    recruits_exp_bonus bonus 2 requires not factions { romans_julii, }
    }
    construction 16
    cost 25600
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }



    Seems you can happilly use double entries in EDB, in the case of the core-building it will get you the regular core-building and a destroyable-regular-building, where the last acts as normal building and the first stays as it worked before ... (could possibly be usefull for mimicking settlement-levels, I guess ...)


    G

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    That's interesting Red Spot. I had not thought to try that as every other file seems to complain at double entries.

    Has it been tested thoroughly? What happens if you have building conditionals testing for the existence of that building? Which one does it take? How does it affect scripting when testing for a building in both those trees? Do the associated text files work correctly for both? How does it display in the building browser? Presumably the cards all work? Does the second entry count as another entry or can it be used to deceive the engine into having more than 64 tech trees? What happens if the tree name is the same but the level names differ? The EB file also accepts double entries then?

    Lots of questions.

    I'll update the EDB if this can be shown to be working smoothly and of use.
    "One of the most sophisticated Total War mods ever developed..."

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