Important: Discovery
I should add here, as I believe I neglected to do it when I discovered it, the fact that there is a way of controlling recruitment of available units beyond the simple availability we have all been used to.
I have updated the EDB Guide (4 months ago in fact) but, with the exception of the EB Team, I believe I have not announced it generally. Sorry :(
The game will block recruitment of units that have a weapon tech that is in the negative. It is possible to use negative bonuses (see Guide) to achieve this. By restoring the negative to a bonus the unit with that weapon tech becomes available again. Both EB and FATW use this technique should you wish to see examples. I have not looked at how EB has implemented it but I should warn you the FATW implementation is very complex (advanced coders only!). lol
See the opening post of this thread for a link to the EDB Guide.
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