Just a small update - the "port" condition can be used for capabilities as well as building conditionals. So, for example, you can have a unit in a barracks that only is available in a coastal area (there is no CTD when right-clicking the unit name in the building scroll to bring up the unit info scroll). So no need for resource conditionals anymore in this context.
Still awaiting response from Squid as to whether the port condition detects the actual coast or just the presence of the port in map_regions.tga though.
Guide updated.
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