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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    No, it does not as far as we can tell. I, and others, have tested it and it seems to be ignored.
    "One of the most sophisticated Total War mods ever developed..."

  2. #2

    Default Re: The Complete EDB Guide - discussion

    Thanks DG

    I also wanted to ask about merging building trees

    Im Using a hidden resource to make available part of a tree in some regions, which ultimately returns to the main trunk. But this is returning a gap in building tree error msg when I exit the game.


    Example

    Building 1 (Base Building of tree) Upgrades Bldg2, Bldg3

    Bldg2 if hidden resource (A) not available then upgrades to Bldg4
    Bldg3 if hidden resource (A) is available then also upgrades to Bldg4

    I hope that makes sense

    Is there a guide to error messages anywhere or do you have any ideas what is causing this and how to prevent it?

    Many Thanks

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    A NOT conditional will block the level and cause the gap error most likely. Use a positive conditional to test it out, if not then you have left a genuine gap in the factions for the upgrades.
    "One of the most sophisticated Total War mods ever developed..."

  4. #4

    Default Re: The Complete EDB Guide - discussion

    Blimey that was quick

    This is the first code line with the NOT conditional

    Code:
    kelt_govt_2 requires factions { gauls, } and not hidden_resource indo_european
    How can I use an AND and still obtain the same effect?

    Also going back to my first question above, I thought you might like to see the result of something I tested.

    Under the capabilities of the roman xxxxxx building, I added the following code line

    Code:
    law_bonus bonus 40 requires building_factions { rome_republic, }
    This returned the result
    bonus due to law 200% in the building description

    On completing the building the public order had jumped from 80% to 205% in the city scroll for rome

    To complete the test though, we need another faction to conquor a region where this is built, and check the bonus doesnt give the new faction that bonus
    Last edited by Centurion Varricus; 09-12-2008 at 13:48. Reason: Updated question and Post

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    I'm on my lunch break ;)

    You need to use a positive such as not_indo_european. Try that.


    building_factions, as I said before, is ignored and so the result you get is not unexpected. Let me know if it changes but I think you'll find it will not.
    "One of the most sophisticated Total War mods ever developed..."

  6. #6

    Default Re: The Complete EDB Guide - discussion

    Using a positive would not solve the logical contradition of
    Code:
    kelt_govt_4 requires factions { gauls, } and hidden_resource indo_european and hidden_resource not_indo_european
    Besides, it wastes hidden resources and creates extra work in having to code hidden resources for every region.
    RTR VII Developer

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    Um, you'd use the not_indo_european HR instead of the not indo_european, not together in the same argument. But in any case, if it is tested this way and still fails then he may have the factions with a gap.

    FATW covers most things, as do other mods; just see how they get around it.
    "One of the most sophisticated Total War mods ever developed..."

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