No, it does not as far as we can tell. I, and others, have tested it and it seems to be ignored.
Thanks DG
I also wanted to ask about merging building trees
Im Using a hidden resource to make available part of a tree in some regions, which ultimately returns to the main trunk. But this is returning a gap in building tree error msg when I exit the game.
Example
Building 1 (Base Building of tree) Upgrades Bldg2, Bldg3
Bldg2 if hidden resource (A) not available then upgrades to Bldg4
Bldg3 if hidden resource (A) is available then also upgrades to Bldg4
I hope that makes sense
Is there a guide to error messages anywhere or do you have any ideas what is causing this and how to prevent it?
Many Thanks
Blimey that was quick
This is the first code line with the NOT conditional
How can I use an AND and still obtain the same effect?Code:kelt_govt_2 requires factions { gauls, } and not hidden_resource indo_european
Also going back to my first question above, I thought you might like to see the result of something I tested.
Under the capabilities of the roman xxxxxx building, I added the following code line
This returned the resultCode:law_bonus bonus 40 requires building_factions { rome_republic, }
bonus due to law 200% in the building description
On completing the building the public order had jumped from 80% to 205% in the city scroll for rome
To complete the test though, we need another faction to conquor a region where this is built, and check the bonus doesnt give the new faction that bonus
Last edited by Centurion Varricus; 09-12-2008 at 13:48. Reason: Updated question and Post
I'm on my lunch break ;)
You need to use a positive such as not_indo_european. Try that.
building_factions, as I said before, is ignored and so the result you get is not unexpected. Let me know if it changes but I think you'll find it will not.
Using a positive would not solve the logical contradition of
Besides, it wastes hidden resources and creates extra work in having to code hidden resources for every region.Code:kelt_govt_4 requires factions { gauls, } and hidden_resource indo_european and hidden_resource not_indo_european
RTR VII Developer
Um, you'd use the not_indo_european HR instead of the not indo_european, not together in the same argument. But in any case, if it is tested this way and still fails then he may have the factions with a gap.
FATW covers most things, as do other mods; just see how they get around it.
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