Code:
building government
{
levels gov1 gov2 gov3 gov4 gov5 gov6 gov7 gov8
{
gov1 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, scythia, numidia, }
{
capability
{
law_bonus bonus 1 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, }
}
construction 1
cost 200
settlement_min village
upgrades
{
;imperium ;and not building_present_min_level hinterland_loc1 a_italia
gov2 requires factions { romans_julii, } and not hidden_resource italy
;sociorum(18) ;and building_present_min_level hinterland_loc1 a_italia
gov6 requires factions { romans_julii, } and hidden_resource italy
gov6 requires factions { romans_julii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8 ;Trinakrie, Corieltauvae
gov6 requires factions { romans_julii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8 ;Sicilia
gov6 requires factions { romans_julii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8 ;Elimya
gov6 requires factions { romans_julii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8 ;Insubramrog
gov6 requires factions { romans_julii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8 ;Venetia
gov6 requires factions { romans_julii, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8 ;Korsim
gov6 requires factions { romans_julii, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8 ;Sardin
;sine suffragio(10)
gov7 requires factions { romans_julii, } and hidden_resource italy
;autonomous allied state
gov2 requires factions { egypt, }
;controlled allied state
gov3 requires factions { egypt, }
;hyparchy
gov4 requires factions { egypt, }
;allied territory
gov2 requires factions { epirus, }
gov2 requires factions { macedon, }
;controlled territory, garrisoned state
gov3 requires factions { epirus, }
gov3 requires factions { macedon, }
;semiautonomous satrapy
gov2 requires factions { thrace, }
;satrapy
gov2 requires factions { armenia, }
;allied kingdom
gov3 requires factions { armenia, }
;allied state
gov2 requires factions { pontus, }
;satrapy
gov3 requires factions { pontus, }
;3 allied tribes
gov2 requires factions { dacia, }
gov2 requires factions { germans, }
gov2 requires factions { spain, }
}
}
gov2 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, } and not hidden_resource not_here
{
capability
{
;imperium
law_bonus bonus 1 requires factions { romans_julii, } and not hidden_resource italy
population_loyalty_bonus bonus -1 requires factions { romans_julii, } and not hidden_resource italy
taxable_income_bonus bonus 1 requires factions { romans_julii, } and not hidden_resource italy
;autonomous allied state
trade_base_income_bonus bonus 1 requires factions { egypt, }
recruits_exp_bonus bonus 1 requires factions { egypt, }
;allied territory
population_growth_bonus bonus 1 requires factions { epirus, macedon, }
population_loyalty_bonus bonus -1 requires factions { epirus, }
population_loyalty_bonus bonus -2 requires factions { macedon, }
trade_base_income_bonus bonus 1 requires factions { epirus, macedon, }
recruits_exp_bonus 1 requires factions { epirus, macedon, }
;semiautonomous satrapy
happiness_bonus bonus -1 requires factions { thrace, }
population_loyalty_bonus bonus -1 requires factions { thrace, }
trade_base_income_bonus bonus 1 requires factions { thrace, }
recruits_exp_bonus bonus 1 requires factions { thrace, }
;satrapy
law_bonus bonus -2 requires factions { armenia, }
taxable_income_bonus bonus 1 requires factions { armenia, }
recruits_morale_bonus bonus -1 requires factions { armenia, }
;allied state
population_loyalty_bonus bonus -2 requires factions { pontus, }
trade_base_income_bonus bonus 1 requires factions { pontus, }
recruits_exp_bonus bonus 1 requires factions { pontus, }
recruits_morale_bonus bonus -1 requires factions { pontus, }
;3 allied tribes
happiness_bonus bonus 1 requires factions { dacia, }
law_bonus bonus -1 requires factions { dacia, germans, spain, }
taxable_income_bonus bonus 2 requires factions { spain, }
trade_base_income_bonus bonus 1 requires factions { dacia, germans, }
recruits_exp_bonus bonus 1 requires factions { germans, spain, }
}
construction 2
cost 400
settlement_min town
upgrades
{
gov3 requires factions { romans_julii, } and not hidden_resource italy
gov4 requires factions { romans_julii, } and not hidden_resource italy
gov5 requires factions { romans_julii, } and not hidden_resource italy
;hyparchy
gov4 requires factions { egypt, } ;and hidden_resource
;military territory
gov4 requires factions { epirus, } ;and hidden_resource epirus
;satrapy
gov4 requires factions { macedon, } ;and hidden_resource alexander's empire
;allied state
gov3 requires factions { thrace, } ;and not hidden_resource thrace if
gov4 requires factions { thrace, } ;and hidden_resource thrace land
;royal satrapy
gov4 requires factions { armenia, } ;and hidden_resource armenia_home
;persian satrapy
gov4 requires factions { pontus, } ;and hidden_resource pontus
;3 client tribes
gov3 requires factions { dacia, }
gov3 requires factions { germans, }
gov3 requires factions { spain, }
}
}
gov3 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, } and not hidden_resource not_here
{
capability
{
;libera (free state)
happiness_bonus bonus 1 requires factions { romans_julii, } and not hidden_resource italy
taxable_income_bonus bonus 2 requires factions { romans_julii, } and not hidden_resource italy
trade_base_income_bonus bonus 1 requires factions { romans_julii, } and not hidden_resource italy
;controlled allied state
happiness_bonus bonus -1 requires factions { egypt, }
taxable_income_bonus bonus 4 requires factions { egypt, }
;controlled territory
population_growth_bonus bonus 1 requires factions { epirus, }
happiness_bonus bonus -1 requires factions { epirus, }
taxable_income_bonus bonus 2 requires factions { epirus, }
;garrisoned state
happiness_bonus bonus -3 requires factions { macedon, }
law_bonus bonus 1 requires factions { macedon, }
population_loyalty_bonus bonus -1 requires factions { macedon, }
taxable_income_bonus bonus 3 requires factions { macedon, }
recruits_exp_bonus bonus 1 requires factions { macedon, }
;allied state
population_loyalty_bonus bonus -1 requires factions { thrace, }
taxable_income_bonus bonus 1 requires factions { thrace, }
trade_base_income_bonus bonus 1 requires factions { thrace, }
recruits_exp_bonus bonus 1 requires factions { thrace, }
;allied kingdom
trade_base_income_bonus bonus 2 requires factions { armenia, }
happiness_bonus bonus 1 requires factions { armenia, }
population_loyalty_bonus bonus -1 requires factions { armenia, }
recruits_exp_bonus bonus -2 requires factions { armenia, }
;satrapy
happiness_bonus bonus 1 requires factions { pontus, }
population_loyalty_bonus bonus -1 requires factions { pontus, }
trade_base_income_bonus bonus 1 requires factions { pontus, }
recruits_exp_bonus bonus 1 requires factions { pontus, }
recruits_morale_bonus bonus -1 requires factions { pontus, }
;3 client tribes
happiness_bonus bonus 1 requires factions { germans, spain, }
law_bonus bonus 1 requires factions { spain, }
taxable_income_bonus bonus 1 requires factions { dacia, germans, }
trade_base_income_bonus bonus -1 requires factions { spain, }
recruits_exp_bonus bonus 1 requires factions { dacia, germans, }
recruits_morale_bonus 1 requires factions { spain, }
}
construction 2
cost 400
settlement_min town
upgrades
{
gov8 requires factions { romans_julii, } and not hidden_resource italy
;hyparchy
gov4 requires factions { egypt, } ;and hidden_resource
;military territory
gov4 requires factions { epirus, } ;and hidden_resource epirus
;satrapy
gov4 requires factions { macedon, } ;and hidden_resource alexander's empire
;royal satrapy
gov4 requires factions { armenia, } ;and hidden_resource armenia_home
;persian satrapy
gov4 requires factions { pontus, } ;and hidden_resource pontus
;administration
gov4 requires factions { dacia, } ;and hidden_resource gaul home
gov4 requires factions { germans, } ;and hidden_resource gaul home
gov4 requires factions { spain, } ;and hidden_resource gaul home
}
}
gov4 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, } and not hidden_resource not_here
{
capability
{
;stipendiaria (tributary state)
happiness_bonus bonus -1 requires factions { romans_julii, } and not hidden_resource italy
law_bonus bonus 1 requires factions { romans_julii, } and not hidden_resource italy
taxable_income_bonus bonus 5 requires factions { romans_julii, } and not hidden_resource italy
;hyparchy
law_bonus bonus 1 requires factions { egypt, } ;and hidden_resource
population_loyalty_bonus bonus 1 requires factions { egypt, } ;and hidden_resource
trade_base_income_bonus bonus 1 requires factions { egypt, } ;and hidden_resource
taxable_income_bonus bonus 1 requires factions { egypt, } ;and hidden_resource
;military territory
population_growth_bonus bonus -2 requires factions { epirus, }
happiness_bonus bonus -1 requires factions { epirus, }
taxable_income_bonus bonus 4 requires factions { epirus, }
recruits_exp_bonus bonus 1 requires factions { epirus, }
;satrapy
population_growth_bonus bonus -1 requires factions { macedon, }
taxable_income_bonus bonus 1 requires factions { macedon, }
population_loyalty_bonus bonus 1 requires factions { macedon, }
recruits_morale_bonus 1 requires factions { macedon, }
;satrapy
happiness_bonus bonus 1 requires factions { thrace, }
taxable_income_bonus bonus 2 requires factions { thrace, }
recruits_morale_bonus 1 requires factions { thrace, }
;royal satrapy
law_bonus bonus -1 requires factions { armenia, } ;and hidden_resource
population_loyalty_bonus bonus 1 requires factions { armenia, } ;and hidden_resource
taxable_income_bonus bonus 2 requires factions { armenia, } ;and hidden_resource
;persian satrapy
population_growth_bonus bonus -1 requires factions { pontus, }
population_loyalty_bonus bonus 1 requires factions { pontus, }
taxable_income_bonus bonus 1 requires factions { pontus, } ;and hidden_resource
recruits_morale_bonus bonus 1 requires factions { pontus, }
;3 administration
population_growth_bonus bonus -1 requires factions { dacia, }
happiness_bonus bonus 1 requires factions { germans, }
happiness_bonus bonus 2 requires factions { spain, }
law_bonus bonus 1 requires factions { dacia, germans, }
trade_base_income_bonus bonus -1 requires factions { germans, }
trade_base_income_bonus bonus -2 requires factions { spain, }
recruits_exp_bonus bonus 1 requires factions { dacia, }
recruits_morale_bonus 1 requires factions { germans, spain, }
}
construction 4
cost 1000
settlement_min town
upgrades
{
gov8 requires factions { romans_julii, } and not hidden_resource italy
;nomarchy
gov5 requires factions { egypt, } ;and hidden_resource
;hegemonia
gov5 requires factions { epirus, } ;and hidden_resource
;hegemonia
gov5 requires factions { macedon, } ;and hidden_resource
;hegemonia
gov5 requires factions { thrace, } ;and hidden_resource
;royal kingdom
gov5 requires factions { armenia, } ;and hidden_resource armenia_royal
;royal territory
gov5 requires factions { pontus, } ;and hidden_resource pontus_home
;king's tribe
gov5 requires factions { dacia, germans, spain, } ;and hidden_resource gaul home
gov5 requires factions { germans, } ;and hidden_resource gaul home
gov5 requires factions { spain, } ;and hidden_resource gaul home
}
}
gov5 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, } and not hidden_resource not_here
{
capability
{
;foederata (allied state)
happiness_bonus bonus 1 requires factions { romans_julii, } and not hidden_resource italy
law_bonus bonus 1 requires factions { romans_julii, } and not hidden_resource italy
taxable_income_bonus bonus 3 requires factions { romans_julii, } and not hidden_resource italy
;nomarchy
population_growth_bonus bonus -2 requires factions { egypt, } ;and hidden_resource
law_bonus bonus 1 requires factions { egypt, } ;and hidden_resource
taxable_income_bonus bonus 3 requires factions { egypt, } ;and hidden_resource
trade_base_income_bonus bonus 2 requires factions { egypt, } ;and hidden_resource
recruits_exp_bonus 1 requires factions { egypt, } ;and hidden_resource
;hegemonia
population_growth_bonus bonus -1 requires factions { epirus, }
happiness_bonus bonus 1 requires factions { epirus, }
population_loyalty_bonus bonus 1 requires factions { epirus, }
taxable_income_bonus bonus 7 requires factions { epirus, }
recruits_morale_bonus bonus 2 requires factions { epirus, }
;hegemonia
happiness_bonus bonus 1 requires factions { macedon, }
law_bonus bonus 1 requires factions { macedon, }
population_loyalty_bonus bonus 1 requires factions { macedon, }
taxable_income_bonus bonus -3 requires factions { macedon, }
recruits_exp_bonus bonus 1 requires factions { macedon, }
recruits_morale_bonus bonus 1 requires factions { macedon, }
;hegemonia
religious_belief zoroastrian 1 requires factions { thrace, } ;and hidden_resource
trade_base_income_bonus bonus 2 requires factions { thrace, } ;and hidden_resource
recruits_exp_bonus 1 requires factions { thrace, } ;and hidden_resource
;royal kingdom
population_growth_bonus bonus -1 requires factions { armenia, } ;and hidden_resource
law_bonus bonus 1 requires factions { armenia, } ;and hidden_resource
population_loyalty_bonus bonus 1 requires factions { armenia, } ;and hidden_resource
taxable_income_bonus bonus 3 requires factions { armenia, } ;and hidden_resource
recruits_morale_bonus bonus 1 requires factions { armenia, } ;and hidden_resource
;royal territory
population_growth_bonus bonus -2 requires factions { pontus, }
population_loyalty_bonus bonus 2 requires factions { pontus, }
taxable_income_bonus bonus 3 requires factions { pontus, } ;and hidden_resource
recruits_morale_bonus bonus 1 requires factions { pontus, }
;king's tribe
happiness_bonus bonus 1 requires factions { dacia, }
trade_base_income_bonus bonus 1 requires factions { dacia, }
law_bonus bonus 1 requires factions { dacia, }
recruits_morale_bonus 1 requires factions { dacia, }
trade_base_income_bonus bonus 1 requires factions { germans, }
construction_cost_bonus_other bonus 1 requires factions { germans, }
construction_cost_bonus_military bonus 1 requires factions { germans, }
population_loyalty_bonus bonus 1 requires factions { germans, }
recruits_morale_bonus 1 requires factions { germans, }
trade_base_income_bonus bonus 1 requires factions { spain, }
construction_cost_bonus_religious bonus 2 requires factions { spain, }
construction_cost_bonus_military bonus 2 requires factions { spain, }
recruits_morale_bonus 1 requires factions { spain, }
}
construction 5
cost 2000
settlement_min town
upgrades
{
;military administration
gov6 requires factions { pontus, } ;and hidden_resource pontus_home
gov8 requires factions { romans_julii, } and not hidden_resource italy
}
}
;(1)Xromans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain,
gov6 requires factions { romans_julii, } and not hidden_resource not_here
{
capability
{
;sociorum (allied states)
religious_belief christianity 1 requires factions { romans_julii, }
happiness_bonus bonus 1 requires factions { romans_julii, }
taxable_income_bonus bonus 3 requires factions { romans_julii, }
}
construction 4
cost 500
settlement_min town
upgrades
{
gov8 requires factions { romans_julii, }
}
}
gov7 requires factions { romans_julii, } and not hidden_resource not_here
{
capability
{
;sine suffragio (romanized states)
religious_belief christianity 1 requires factions { romans_julii, }
happiness_bonus bonus 1 requires factions { romans_julii, }
law_bonus bonus 1 requires factions { romans_julii, }
taxable_income_bonus bonus 3 requires factions { romans_julii, }
}
construction 5
cost 1000
settlement_min town
upgrades
{
gov8 requires factions { romans_julii, }
}
}
gov8 requires factions { romans_julii, } and not hidden_resource not_here
{
capability
{
;romana (citizenship)
religious_belief christianity 1 requires factions { romans_julii, }
happiness_bonus bonus 2 requires factions { romans_julii, }
law_bonus bonus 1 requires factions { romans_julii, }
taxable_income_bonus bonus 5 requires factions { romans_julii, }
}
construction 6
cost 2000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
According to the above codes, specifically for gov2, gov6 and gov7, the building options will be present as long as the hidden_resources stated in the upgrade options match the logic.
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