
Originally Posted by
Ramashan
I have coded in a building tree with more than one upgrade and have had it work fine. But I'm trying to make a tree that up grades different buildings for different factions. The code looks like this;
This is a continuation from my earlier post, I believe my upgrade options will the solution.
Code:
gov2 requires factions { ... }
{
capability
{
;imperium
law_bonus bonus 1 requires factions { romans_julii, }
population_loyalty_bonus bonus -1 requires factions { romans_julii, }
taxable_income_bonus bonus 1 requires factions { romans_julii, }
;new colony
happiness_bonus bonus -1 requires factions { carthage, }
law_bonus bonus 1 requires factions { carthage, }
trade_base_income_bonus bonus 1 requires factions { carthage, }
;controlled allied state
taxable_income_bonus bonus 4 requires factions { numidia, }
happiness_bonus bonus -1 requires factions { numidia, }
;satrapy
law_bonus bonus -2 requires factions { armenia, }
taxable_income_bonus bonus 1 requires factions { armenia, }
recruits_morale_bonus bonus -1 requires factions { armenia, }
}
construction 2
cost 400
settlement_min town
upgrades
{
gov3 requires factions { romans_julii, } and not hidden_resource italy
gov4 requires factions { romans_julii, } and not hidden_resource italy
gov5 requires factions { romans_julii, } and not hidden_resource italy
;client states
gov3 requires factions { carthage, }
;hegemony
gov4 requires factions { carthage, }
;punic colony
gov5 requires factions { carthage, } ;and hidden_resource
;hyparchy
gov4 requires factions { egypt, } ;and hidden_resource
;royal satrapy
gov4 requires factions { armenia, } ;and hidden_resource armenia_home
}
}
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