Code:
building hinterland_roads
{
levels roads paved_roads highways roads1 roads2 highways2
{
roads requires factions { all, }
{
capability
{
road_level 0
}
construction 1
cost 1200
settlement_min town
upgrades
{
; paved_roads requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, slave, }
; roads1 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, slave, } and hidden_resource sc or hidden_resource yu
; roads1 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, slave, } and not hidden_resource sc and not hidden_resource yu
; roads1 requires factions { scythia, numidia, }
;to test
paved_roads requires factions { romans_julii, } and hidden_resource rome
paved_roads requires factions { all, } and hidden_resource not_here
}
}
;to try
paved_roads requires factions { all, } and building_present_min_level core_building proconsuls_palace
{
capability
{
road_level 1
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
;(11)civ
highways requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, armenia, parthia, }
roads2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, armenia, parthia, } and building_present_min_level core_building imperial_palace and building_present_min_level market forum
;(7)barb civ
highways requires factions { britons, dacia, spain, } and building_present_min_level core_building imperial_palace
highways requires factions { germans, } and building_present_min_level agee agee3
highways requires factions { romans_brutii, } and building_present_min_level agee agee4
highways requires factions { gauls, romans_scipii, } and building_present_min_level agee agee6
roads2 requires factions { britons, dacia, germans, gauls, romans_brutii, romans_scipii, spain, } and building_present_min_level core_building imperial_palace and building_present_min_level market forum
highways requires factions { all, } and hidden_resource not_here
;(2)nomad
roads2 requires factions { scythia, numidia, } and building_present_min_level core_building imperial_palace
highways requires factions { all, } and hidden_resource not_here
}
}
highways requires factions { all, }
{
capability
{
road_level 2
}
construction 4
cost 4800
settlement_min city
upgrades
{
highways2 requires factions { romans_julii, } and not hidden_resource sc and not hidden_resource yu and not hidden_resource desert
roads1 requires factions { all, } and hidden_resource not_here
}
}
roads1 requires factions { all, } and resource copper or resource iron or resource lead or resource tin or resource gold or resource silver or resource amber or resource incense or resource wine or resource marble or resource grain or resource silk
{
capability
{
road_level 1
}
construction 9
cost 1200
settlement_min city
upgrades
{
;(11)civ
roads2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, armenia, parthia, }
;(7)barb civ
roads2 requires factions { britons, dacia, spain, } and building_present_min_level core_building imperial_palace
roads2 requires factions { germans, } and building_present_min_level agee agee3
roads2 requires factions { germans, } and building_present_min_level core_building imperial_palace and building_present_min_level market forum and not building_present_min_level agee agee3
roads2 requires factions { romans_brutii, } and building_present_min_level agee agee4
roads2 requires factions { romans_brutii, } and building_present_min_level core_building imperial_palace and building_present_min_level market forum and not building_present_min_level agee agee4
roads2 requires factions { gauls, romans_scipii, } and building_present_min_level agee agee6
roads2 requires factions { gauls, romans_scipii, } and building_present_min_level core_building imperial_palace and building_present_min_level market forum and not building_present_min_level agee agee6
;(2)nomad
roads2 requires factions { scythia, numidia, } and building_present_min_level core_building imperial_palace and building_present_min_level market nomadforum and building_present_min_level health doctor
roads2 requires factions { all, } and hidden_resource not_here
}
}
roads2 requires factions { all, } and resource copper or resource iron or resource lead or resource tin or resource gold or resource silver or resource amber or resource incense or resource wine or resource marble or resource grain or resource silk
{
capability
{
road_level 2
}
construction 12
cost 2400
settlement_min large_city
upgrades
{
highways2 requires factions { romans_julii, } and not hidden_resource sc and not hidden_resource yu and not hidden_resource desert
}
}
highways2 requires factions { romans_julii, } and building_present_min_level market forum and building_present_min_level academic ludus_magnus and building_present_min_level age age6
{
capability
{
road_level 3
}
construction 8
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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