Armour bonus 1 or Armour 1?

After testing these two working options I conclude that...

"Armour bonus 1" is cumulative and acts as we would expect and desire it. That is, it adds 1 to the current armour of the unit (whether that be modified or unmodified armour).

"Armour 1" seems to ensure the armour attribute of the unit is 1 above the EDU stated armour but is not cumulative. But it does not reduce higher armour so it is not setting the armour variable to "1".

Thus:

armour 1 AND armour bonus 1 = 2

armour 1 AND armour 1 = 1

armour bonus 1 AND armour bonus 1 AND armour 1 = 2

Anyone got more insight on this? Here are my test results...

faction_capability / capability / = armour added to unit

armour 1 / armour bonus 1 AND armour 1 / = 2
armour 1 / armour bonus 1 / = 2
armour 1 / armour bonus 1/ = 2
armour bonus 1 / - / =1 (per building)
armour 1 / - / =1 (regardless of number of buildings)
- / armour bonus 1 / =1
- / armour 1 / =1

I'd appreciate any further tests with "bonus" anyone can get around to doing.


Encaitar,

That's a good question and I wish I knew the answer. Testing has shown that it must be used in the same format as the "factions" requirement and seems to some extent to be similar in results (though not always). I thought it might be a means for testing the culture/factional ownership of a building regardless of the current owner - would make ZoR a lot cleaner, eh? - but all my tests failed to prove this or anything: I am quite as clueless about it as when I started, other than knowing it takes the same format as "factions"!