I've yet to update the Guide, but here are some more things I've been testing...
modifications to buildings' construction times and costs:
The "other" category *does* extend past civil buildings because it includes recruitment buildings. It does not extend to religious buildings (temples) but it seems to include *all* others. What purpose then does the "construction_time_bonus_military" (and its cost counterpart) fulfil? It seems to have no effect.
I also noticed that an odd extra "10%" bonus to construction cost occured when setting the construction *time* bonus high. It occured when setting the time bonus to over 100, but also on 25%. Most weird. This changed when I changed the bonuses so I don't think it was an external effect.
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