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  1. #1

    Default Re: The Complete EDB Guide - discussion

    Aha. I found a way to get a second set of factions into a requirement line in constructing a building, but it still isn't nearly what I would like. The "or" apparently will keep two things together, so this would work:

    buildingalpha requires factions { greek_cities, romans_brutii, } or factions { parthia, } and building_present_min_level hinterland_roads roads

    I had been unable to get any second grouping of factions to work. So one set can have no requirements, while the second set has some. But this doesn't do a lot, as I was wanting to have different sets for multiple different factions. If anyone has any idea how to achieve this, please let me know. But the above appears to work. The first two factions have no requirements, and work immediately, but the last one, parthia, has to have roads built first before it will be buildable. But once they are constructed you could build it.

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Complete EDB Guide - discussion

    Thanks for posting your findings on this, could I ask you to post it or attach (edit) it to your last post at the 'complex conditionals for capabilities and buildings' thread at:
    https://forums.totalwar.org/vb/showt...?postid=642173 which I link to from the EDB Guide?

    I will update this all at some point ;)

    Thx. again. This is the sort of stuff that needs to be known!
    "One of the most sophisticated Total War mods ever developed..."

  3. #3

    Default AW: The Complete EDB Guide - discussion

    Hello!

    As it's not in the guide, I'll post it here:

    "trade_level_bonus" only affects land trade. Though I'm not 100% sure, I think a trade level bonus of 1 is equivalent to a road level bonus of 1 concerning income. The difference is that there is no limit of 2 as with "road_level". This could be useful to make land trade more significant compared to sea trade, but it needs further testing. Just my two cents.

  4. #4
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: AW: The Complete EDB Guide - discussion

    According to what I've heard, trade_level_bonus gives +10% to land trade per level, whereas roads 1 gives +100% and roads 2 gives +200%.
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  5. #5

    Default AW: The Complete EDB Guide - discussion

    OK, I did another test with RTR:

    I gave trade_level_bonus 1 to the academy and started a campaign (M/M) with the Romans. The trade income projected in the settlement details scroll was 707 both when I added the academy or paved roads to the queue.

  6. #6

    Default Re: The Complete EDB Guide - discussion

    del. Sorry
    Last edited by Teleklos Archelaou; 12-30-2005 at 02:07.

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