Results 1 to 21 of 21

Thread: Rome Total Realism

  1. #1

    Default Rome Total Realism

    I'm thinking about downloading this mod, as it seems to add a lot to the rome experience. I'd like to hear others views on it first though, is it recommended? Any input is appreciated.
    If the leader is filled with high ambition and if he pursues his aims with audacity and strength of will, he will reach them in spite of all obstacles.
    - Karl von Clausewitz

  2. #2
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Rome Total Realism

    I started a thread on this a few weeks ago and somehow it survived the forced migration of most mods from the Colosseum to here (apologies, Catiline - I did not know of this forum until recently).

    https://forums.totalwar.org/vb/showthread.php?t=48929

    My opinion is that it is a terrific mod. I really like the way that it is not that radical a shift - the units, the tech trees, etc are largely recognisable from vanilla. I like that, as it means I don't have to learn a new game to start playing. What it does change is:
    (a) slow down the battles a lot - both move speed and killing speed. This makes them more like MTW ones and more memorable.
    (b) pump up some non-Roman factions and weaken the Roman starting position, so that a Roman campaign is much more challenging (but still easy).
    (c) get rid of some of the more ahistorical units - eg pharoah type Egyptians, wardogs, Roman archers etc.

    The only downside is that with more provinces and stronger AI armies, it is a little bit of a slog at times.

    RTR 6.0 is coming soon (27th July) and, like EB, sounds like it will be much more of a root and branch change to vanilla (e.g. both will not have a senate). I'll be trying both, but I'm very happy with RTR 5.4. To me, it is like RTW built to MTW standards.

  3. #3

    Default Re: Rome Total Realism

    RTR is in my opinion the best mod out there. If you can hold on, then wait at most a month for the release of 6.0. It is such an overhaul it will be practically an expansion. However 5.4 is an excellent mod, but 6.0 will be unbelievable.
    10:1 overrun them, 5:1 outflank them, 1:1 outfight them, 1:5 outrun them
    #Imperii_Romanvs on irc.quakenet.org
    #Rometotalrealism on irc.quakenet.org

  4. #4

    Default Re: Rome Total Realism

    Thanks for the input, I think I'll wait until the new release. I've still got a few challenges left to finish before I move on to RTR. It looks really good though, anything that adds to the challenge is always a bonus!
    If the leader is filled with high ambition and if he pursues his aims with audacity and strength of will, he will reach them in spite of all obstacles.
    - Karl von Clausewitz

  5. #5
    Festering ruler of Insectica Member Slug For A Butt's Avatar
    Join Date
    Feb 2005
    Location
    Yorkshire...God's own country.
    Posts
    650

    Default Re: Rome Total Realism

    Just my twopenneth for what its worth.

    I only started using RTR a couple of weeks ago, and its breathed new life into the game for me. The toned down cavalry and pumped up phalanx units are a great improvement as far as Im concerned.
    And the SPQR uber army is a challenge to beat too, shame I ended up sneaking through Romes open gates to take an undefended city while the army was away. . I regretted not getting the satisfation of finally finishing it.
    Loving it at the moment and cant wait for 6.0

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  6. #6
    Member Member CMcMahon's Avatar
    Join Date
    Jun 2005
    Location
    San Jose, CA
    Posts
    160

    Default Re: Rome Total Realism

    The SPQR army is insanely hard to beat at the beginnning of the game.

    A full stack with four generals and sixteen praetorian cohorts? Christ. I'll probably build a full-stack of archers and Athenian hoplites to take them out, as soon as I finish off Thrace.

  7. #7
    Festering ruler of Insectica Member Slug For A Butt's Avatar
    Join Date
    Feb 2005
    Location
    Yorkshire...God's own country.
    Posts
    650

    Default Re: Rome Total Realism

    I just sent wave after wave of peltasts and theuroporoi (sp?) at them, cheap disposable armies that will deal out some punishment before running. But arrows seem to have no effect against those gold chev, gold shield praetorians.

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  8. #8
    Festering ruler of Insectica Member Slug For A Butt's Avatar
    Join Date
    Feb 2005
    Location
    Yorkshire...God's own country.
    Posts
    650

    Default Re: Rome Total Realism

    Oops, I meant Podromoi...not theuroporoi or whatever

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  9. #9
    Member Member CMcMahon's Avatar
    Join Date
    Jun 2005
    Location
    San Jose, CA
    Posts
    160

    Default Re: Rome Total Realism

    I sent three 3/4 stack armies of mostly upgraded hoplites,at that goddamn full stack, surrounding them from three of four sides, and they still kicked my ass. I sent ins something close to double their number of men, and they managed to rout all of my units, kill over 3/4 of my men, and for what? 200 kills from my hoplites. Bastards.

    I'll see how they do against the full stack of armored hoplites I'm sending from Sparta and Athens now, along with a separate full stack of podromoi for me to micromanage myself. At least they never attack outside of their own territories. I can only imagine how hard they'd be to beat if they had enough cash to build up a second army.

  10. #10
    Grand Warder of the Woods Member TonyJ's Avatar
    Join Date
    Dec 2003
    Location
    Abertawe, Cymru
    Posts
    271

    Default Re: Rome Total Realism

    I've just started playing this mod and all I can say is WOW !!

    I'm playing as the Romans and genuinely felt at the start like I'm a nail on an anvil. I was constantly getting hammered by the Greeks and the Gauls, which is obviously historically accurate. I have managed to calm things down now, having kicked the Greeks off the peninsula at last and have been able to concnerate on only one 'front'.

    I also like the way in battles that routing armies actually rally and come back at you - much better.

    I'd recommend it to anyone who wants to reinvent their game and their playing style.
    May the wind be ever at your back and the sun ever on your faces. May your sword lie light in your hand and heavy in the memories of your enemies

  11. #11
    Proud Knight of the AMC Member RTW King's Avatar
    Join Date
    Jul 2005
    Location
    Dal Riada, Scotland
    Posts
    327

    Default Re: Rome Total Realism

    I'm making my own realism MOD. These are the main changes:

    1. Most units are now much cheaper to upkeep to allow for bigger army sizes.

    2. Barbarian units such as Warbands and Swordsmen have had their armour value removed, as they clearly aren't wearing any. To make up for this I've improved their attack and morale, and made them cheaper.

    3. Roman soldiers in many cases have an increased armour value, but less attack. Hatati and Principes can now form Turtle Formations. I've also made them a little more expensive.

    4. Cavalry now take at least 2 turns to build, and generally are poorer, as I felt they were too dominant in RTW originally. However, I have increased their charge bonus.

    5. Wardogs and Warhounds have been made very expensive so they are not used so ridiculously commonly. I've also removed their armour value.
    Join the AMC. Down with rappers!

  12. #12
    Isänmaantoivo Member Kääpäkorven Konsuli's Avatar
    Join Date
    Jun 2005
    Location
    Oulu, Finland
    Posts
    185

    Default Re: Rome Total Realism

    Quote Originally Posted by Simon Appleton
    (c) get rid of some of the more ahistorical units - eg pharoah type Egyptians, wardogs, Roman archers etc.
    But there is still some like berserkers, axemens...
    It looks like RTR-team doesn't care much about "barbarian" factions!
    Bliss is ignorance

  13. #13
    Don't worry, I don't exist Member King of Atlantis's Avatar
    Join Date
    May 2005
    Location
    Ruins of Atlantis a.k.a Florida
    Posts
    1,658

    Default Re: Rome Total Realism

    Quote Originally Posted by Kääpäkorven Konsuli
    But there is still some like berserkers, axemens...
    It looks like RTR-team doesn't care much about "barbarian" factions!
    I thought the germanic tribes used axemen cause the generally couldnt afford swords, which were MUCH more expensive. I am no expert though, so i could be worng.

  14. #14
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: Rome Total Realism

    Quote Originally Posted by Kääpäkorven Konsuli
    But there is still some like berserkers, axemens...
    It looks like RTR-team doesn't care much about "barbarian" factions!
    RTR hasn't had much chance to work on the barbarians. They'll be improved a bit for 6.0, with major improvements being saved for 7.0.

    -Simetrical
    TWC Administrator

    MediaWiki Developer

  15. #15
    Arbeit macht fleisch Member ScionTheWorm's Avatar
    Join Date
    May 2005
    Location
    Norwegen
    Posts
    778

    Default Re: Rome Total Realism

    Quote Originally Posted by CMcMahon
    The SPQR army is insanely hard to beat at the beginnning of the game.

    A full stack with four generals and sixteen praetorian cohorts? Christ. I'll probably build a full-stack of archers and Athenian hoplites to take them out, as soon as I finish off Thrace.
    they're friggin impossible. had two large carthagian armies attacking them with high quality units (phalanxes, good cavalry).. the battle lasted forever, and my cavalry had no chance however they engaged. I lost of course, but bribed rome. the senate became rebels, and never attacked me again..

  16. #16
    Isänmaantoivo Member Kääpäkorven Konsuli's Avatar
    Join Date
    Jun 2005
    Location
    Oulu, Finland
    Posts
    185

    Default Re: Rome Total Realism

    Quote Originally Posted by King of Atlantis
    I thought the germanic tribes used axemen cause the generally couldnt afford swords, which were MUCH more expensive. I am no expert though, so i could be worng.
    You are right swords were rare, but instead of axes they used spears. germanic armies weren't uniformly so somebody might have used axe, but spear was main weapon.

    Quote Originally Posted by Simetrical
    RTR hasn't had much chance to work on the barbarians. They'll be improved a bit for 6.0, with major improvements being saved for 7.0.

    -Simetrical
    But it is too late for 7.0 because I'am pretty sure that EB is released before.

    Half year from release of RTW and there isn't historical germanic faction avaible...
    Bliss is ignorance

  17. #17
    dictator by the people Member caesar44's Avatar
    Join Date
    Dec 2004
    Location
    the holy(?) land
    Posts
    1,207

    Smile Re: Rome Total Realism

    Quote Originally Posted by Simetrical
    RTR hasn't had much chance to work on the barbarians. They'll be improved a bit for 6.0, with major improvements being saved for 7.0.

    -Simetrical
    7 ???????????????????? , what , when , why , who , how ?
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  18. #18

    Talking Re: Rome Total Realism

    I just love the RTR even though I was sceptical at first as I don't really believe for 'realism' in games. Well there's so much bad things in the real world to care so much about what's real or not in a pc game..

    BTW this mod is great, after finishing the factions in vanilla version I found that this mods adds more to game replaybility.

    Then I install the custom edition and I found it better especially the night battles. the only thing I don't like is the exclusion of senate. I simply feels even senate should be an important faction as seperate from the regular Romans. (There are stories that some emperors have never set a foot themselves in Rome ).



    I still believe senate should be left in but any Roman players should only 'entered' Roma after conquering 50 provices (though this not applies to other faction).

    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  19. #19
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: Rome Total Realism

    great mod , you should really give it a try.

    I started as armenia , well I must say this is really , really hard to do.
    a real challenge.
    And the numidians are supposed to be even harder ...

    Well as you might know from what i've just said , I'm still having fun with RTR5.4.1 and it will only get better with 6.0

    The only down side is the lacking RTR MP community still visit their site and you'll see that this prob. is already being solved

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  20. #20
    Member Member CMcMahon's Avatar
    Join Date
    Jun 2005
    Location
    San Jose, CA
    Posts
    160

    Default Re: Rome Total Realism

    Quote Originally Posted by Dutch_guy
    And the numidians are supposed to be even harder ...
    Numidians don't have horse archers or catank archers, that's why.

  21. #21

    Exclamation Re: Rome Total Realism

    How to mod Roman general back to to Heavy Cavalry ? I'm not sure about realism value but at least in the movies all generals are on horseback right ?

    OR

    In RTR custom edition install back the Senate Faction (so I can kill them off before attaining victory)

    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO