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Thread: Hoggy help

  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Hoggy help

    Hi hoggy , didn't want to spam ur thread so I ask u there I am having lot of problems implementing new elephant mounts , could u tell me how you did?

    I see in the game there are several types of elephants , forest , cataphract african , african and indian , apart the olyphant ,



    I wanted to make a sirian elephant , which should be as big as the armoured one but indian style , I didnt want to make a new mesh and substituite the cataphract model , but I just wanted to add a new elephant , so I added this in the


    export_descr_units.txt


    type Syrian elephant
    dictionary Syrian_elephant ;Syrian Elephants
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier greek_big_elephant_archer, 18, 6, 1
    mount elephantnew
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13,16, 1, square
    stat_health 1, 12
    stat_pri 10, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 7, 11, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 16, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2970, 590, 300, 450, 2970
    ownership seleucid
    as u can see i placed the model

    elephantnew


    which is like

    type elephantnew
    skeleton fs_indian_elephant
    scale 1
    indiv_range 40
    texture carthage, data/models_unit/textures/mount_indian_elephant_carthage.tga
    texture seleucid, data/models_unit/textures/mount_indian_elephant_seleucid.tga
    texture parthia, data/models_unit/textures/mount_indian_elephant_parthia.tga
    texture merc, data/models_unit/textures/mount_indian_elephant_mercenary.tga
    model_flexi data/models_unit/mount_elephant_indian_400.CAS, 25
    model_flexi data/models_unit/mount_elephant_indian_300.CAS, 40
    model_flexi data/models_unit/mount_elephant_indian_200.CAS, 70
    model_flexi data/models_unit/mount_elephant_indian_100.CAS, max
    model_tri 700, 0.3f, 0.3f, 0.3f

    but the game like this crashes to descktop ....

    while instead if i place in the file of export unit the model of one of the other exhisting already elephants the game runs well .....


    Do u know how can I solve the problem?



    the second one is how to scale them , I have tried all the tutorial stes of verci but the result after having created a 1.3 scaled indian elephant skeleton , packed , placed in the list and in the descr tet of the unit i place also the scale of the unit to 1.3 , this is the result .....




    Can u help me there too ?

    Thanks a lot for ut Attention .....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  2. #2

    Default Re: Hoggy help

    What happened to them?!

  3. #3
    Senior Member Senior Member hoggy's Avatar
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    Posts
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    Default Re: Hoggy help

    Yoik, I can't see offhand what's wrong Prometheus. I've not had much trouble with elephants but i have mostly been using the african skeleton. perhaps it's that? Maybe post in the general forum for more responses?

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