I remember seeing an animation tutorial thread somewhere here, with pictures of a newly animated hoplite. Spent the past hour looking for it but no luck. Anyone knows?
Erm this tutorial is a bit old now, same rules apply for making the animation in MAX but you must use Vercingetorix's XIDX tool now for implementing the animations, no-one has made a tutorial on this yet *hint* but you may be able to pick it up from the readme if you are a competent modder. Good luck!![]()
Sundjata
I still use the animeditor to create new skeletons wich use a new set of animations since the new xidx doesn't has this feature so the combination of animedtior and xidx is what i recommend to make new skeletons for rome, use the animeditor to create a skeleton and xidx to pack or extract them.
Anyway i think he asked how to create new animations in max not how to implement them in game, but good idea i'll try to update the tutorial and make one xidx.
I thought you just had to copy one of the existing skeletons and then use some command line in the XIDX shell, chpath or something to make the animations use that skeleton. I could be wrong though, I don't actually have the animeditor as I don't think you can download it anymore. All I have is XIDX so I'm trying to cope with just that at the moment. Any addons to your great tutorials would be much appreciated, I'm sure, there aren't many RTW max tutorials out there.
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