Quote Originally Posted by Sundjata Keita
Brilliant! Thanks for the link As for chpath I think Verc put it in as a command in the shell so you wouldn't have to use a hex editor at all, though he did say it is still easier to use a hex editor if you don't know what you're doing. I think this is how it works, you type in the shell

chpath ALL data/animations/data/animations/new_skel

Then that makes a new folder for "new_skel" or whatever your new skeleton is called in the animations folder like the animeditor did. Then you put the new animations in there and repack. You have to run "pack_skeletons" (comes with XIDX) too for it to work. I'm going to re-install RTW soon and then try this out, if it all works I may write a tutorial of my own.

Regards,

Sundjata Keita
Thanks, didn't knew about that command now i can fully use xidx and let the old animpacker to rest.
Alotugh i use in a different way, check the tutorials to see how.
About the animeditor, you're right but not only the horse animations were messed up but also the camp map ones and more, so yes also suggest xidx.