Brilliant! Thanks for the link

As for chpath I think Verc put it in as a command in the shell so you wouldn't have to use a hex editor at all, though he did say it is still easier to use a hex editor if you don't know what you're doing. I think this is how it works, you type in the shell
chpath ALL data/animations/data/animations/new_skel
Then that makes a new folder for "new_skel" or whatever your new skeleton is called in the animations folder like the animeditor did. Then you put the new animations in there and repack. You have to run "pack_skeletons" (comes with XIDX) too for it to work. I'm going to re-install RTW soon and then try this out, if it all works I may write a tutorial of my own.
Regards,
Sundjata Keita
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