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  1. #1
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Animation tutorial?

    Brilliant! Thanks for the link As for chpath I think Verc put it in as a command in the shell so you wouldn't have to use a hex editor at all, though he did say it is still easier to use a hex editor if you don't know what you're doing. I think this is how it works, you type in the shell

    chpath ALL data/animations/data/animations/new_skel

    Then that makes a new folder for "new_skel" or whatever your new skeleton is called in the animations folder like the animeditor did. Then you put the new animations in there and repack. You have to run "pack_skeletons" (comes with XIDX) too for it to work. I'm going to re-install RTW soon and then try this out, if it all works I may write a tutorial of my own.

    Regards,

    Sundjata Keita

  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Animation tutorial?

    So far I've managed to swap animations around just using AnimEditor.
    I create a new skeleton, typed "no" and it'd create a path of folders and an .exe to repack any animations I put in the folders. Pretty simple.

    I haven't tried using new animations though.

  3. #3
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Animation tutorial?

    The reason people are encouraged not to use the animeditor is because it is buggy and I think it was the horse animations that mucked up. Best to trust Vercengetorix and use the XIDX to avoid problems, it's still at quite a basic stage at the moment so not really made as user friendly as the animeditor was. The XIDX is still pretty simple though once you get round all the file path stuff, there just seems to be more room for error.

  4. #4
    Bored Member Tux's Avatar
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    Default Re: Animation tutorial?

    Quote Originally Posted by Sundjata Keita
    Brilliant! Thanks for the link As for chpath I think Verc put it in as a command in the shell so you wouldn't have to use a hex editor at all, though he did say it is still easier to use a hex editor if you don't know what you're doing. I think this is how it works, you type in the shell

    chpath ALL data/animations/data/animations/new_skel

    Then that makes a new folder for "new_skel" or whatever your new skeleton is called in the animations folder like the animeditor did. Then you put the new animations in there and repack. You have to run "pack_skeletons" (comes with XIDX) too for it to work. I'm going to re-install RTW soon and then try this out, if it all works I may write a tutorial of my own.

    Regards,

    Sundjata Keita
    Thanks, didn't knew about that command now i can fully use xidx and let the old animpacker to rest.
    Alotugh i use in a different way, check the tutorials to see how.
    About the animeditor, you're right but not only the horse animations were messed up but also the camp map ones and more, so yes also suggest xidx.

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