Results 1 to 29 of 29

Thread: Proper Wonders on the Battlefield - Complete

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Proper Wonders on the Battlefield - Complete

    Hmm... the screenshots all appear to no longer be there... Ah my website has exceeded its hourly data transfer - which is very strange.

    Quote Originally Posted by dclare4
    Ah okay... but if I use this with Rome TW patch 2 VANILLA this should work fine, right?
    Yep

    Quote Originally Posted by Colt374
    A quick question for all : Has anyone tried this out with BI 1.6 yet? I can't see why it wouldn't work, but I'm no modding specialist on RTW....
    In theory it should work - as the BI map is not generated in any different way to the RTW map, however they did make some 'under the hood' changes so I can't make any guarantees.

    Quote Originally Posted by Cesare diBorja
    Cool. Except for the Masoleum at Halicarnassus looked nothing like that. But A very nice mod all told.
    Yeah, the Colossus probably didn't look like that either, but these are just the models CA included within the game already. If modellers want to make new, more accurate, historic wonders I'd be happy to include them.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  2. #2

    Default Re: Proper Wonders on the Battlefield - Complete

    Has anyone successfully added this to the Mundus Magnus map?

  3. #3

    Default Re: Proper Wonders on the Battlefield - Complete

    @Epistolary Richard

    Is there any chance you could supply me with the modified resource co-ordinates for use with the Mundus Magnus map?
    This map still uses the redundant resources but I think it's worth removing them to make way for your cool mod.

    Cheers

  4. #4

    Default Re: Proper Wonders on the Battlefield - Complete

    Hi E.R.,

    Sir, Where do I install the Proper Wonders mod in Darthmod 8.0?

    Thanks, Hellas1

  5. #5

    Default Re: Proper Wonders on the Battlefield - Complete

    As far as I'm aware Darthmod v8 uses several different maps. That means you have to put the custom_tiles folder and custom_tiles_db.txt file in each one of campaigns that you want to use. You'll also need to adjust the descr_strat file to place the resources as mentioned in the top post. Remember you'll need to adjust those coordinates _and_ the coordinates in custom_tiles_db.txt so that they match, otherwise the battlemap won't be where it appears to be on the strat map.

    If you want to find coordinates for other maps I recommend putting the tile you want to place the battlemap in and typing show_cursorstat into the Romeshell console. It will then tell you the x, y coordinates of that tile.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6

    Default Re: Proper Wonders on the Battlefield - Complete

    Hi E.R.,

    Thanks for your timely response sir!

    Hellas1

  7. #7

    Wink Re: Proper Wonders on the Battlefield - Complete

    Simply amazing , the realism of the game gets a huuuge boost

    Well done on the mod

    cheers :D

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO