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Thread: Proper Wonders on the Battlefield - Complete

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    Default Re: Proper Wonders on the Battlefield - Complete

    Yes, the Temple of Zeus is definitely my favourite, the only thing to be wary of is that it appears cavalry can't cross the boundaries of the model, so cavalry which start inside are stuck inside. I also enjoy the Pyramids and fighting in between those little buildings, I once had some Arcani jump out an ambush a bunch of skirmishing Numidian cavalry and butcher them before being clobbered in turn by the Sacred Band. Pharos and Colossus are less interesting, they're just single objects that can't really be interacted with, same with the Mausoleum. The Temple of Artemis could have been good, but there's a problem with the model that means troops can't go through the gaps in the buildings, so I left it on the edges of the map so the player wouldn't notice it. Gardens could have been placed more centrally, but it didn't make sense to me that the two armies would always start off either side of it. It's far more reasonable that one side would be defending it, rather than always having to have the central street battle.


    To other readers, the file he's referring to is map.rwm...

    Always make sure you delete this file (or include it as a file to be deleted in the Mod Switcher) when you make any changes to the map, including adding custom tiles as this mod does.
    Last edited by Epistolary Richard; 07-16-2005 at 13:19.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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