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Thread: I can't seem to get any recruits - what's wrong?

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  1. #1
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: I can't seem to get any recruits - what's wrong?

    I was thinking about the cost issue, and I came up with a new idea for how to solve it, you can simply take "blood_and_tears" or "blood and tears" and use the ASCII codes for each character, in decimal format. In fact, you could even use your original blood & tears! since all characters would be converted into numbers before the game engine parsed them. So, as it turns out, your cost was perfectly fine, but your character encoding was not supported; here is what I get for the characters in ASCII codes:
    Code:
    cost     981081111113238321161019711411533
    The most likely issue for this value is that it will cause an overflow, depending on what numeric data type has been used for the 'cost' value. I suspect that it is a short integer (8 bit) and will overflow above about 32,000, but extensive testing would be required to determine this.

    About the team not showing up: one thing that I would try is setting the dev_forum_visible: option in preferences.txt to true, since it starts as false, which could be related to not being able to find the mod team:
    Code:
    dev_forum_visible:TRUE
    Have you checked to see if you have an extra 'barracks' building card in the settlement? This could be part of the issue, if you haven't made a new one, and placed it in the \data\ui\ folder.
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

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  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: I can't seem to get any recruits - what's wrong?

    The most likely issue for this value is that it will cause an overflow, depending on what numeric data type has been used for the 'cost' value. I suspect that it is a short integer (8 bit) and will overflow above about 32,000, but extensive testing would be required to determine this.
    That's an interesting theory. I think we need to get someone on this right away.

    About the team not showing up: one thing that I would try is setting the dev_forum_visible: option in preferences.txt to true, since it starts as false, which could be related to not being able to find the mod team:

    Code:
    dev_forum_visible:TRUE
    I've changed that now but while I was in that file I realized I needed to change some other preferences. Here are the new settings should you need them for future reference. They seem to have improved things a little:

    Code:
    FATIGUE:FALSE
    LIMITED_ENTHUSIASM:FALSE
    VEGETATIVE_STATE:FALSE
    ENABLE_MSN_SPEECH:TRUE
    DEVELOPMENT_MOD_SPEED_UP:TRUE
    MICROMANAGE_ALL_SUBFORUMS:TRUE
    UNLIMITED_MEN_IN_DEV_TEAM:TRUE
    Have you checked to see if you have an extra 'barracks' building card in the settlement? This could be part of the issue, if you haven't made a new one, and placed it in the \data\ui\ folder.
    No, I wanted my mod_team to be unique and have a really great image.

    Thx for all your help.

    Dol Guldur
    "One of the most sophisticated Total War mods ever developed..."

  3. #3

    Default Re: I can't seem to get any recruits - what's wrong?

    I think you need a second hidden resource 'can_UV_Map' in there. It could be the first part of the process is working, but the models are invisible due to a lack of UV-mapping.

    Careless Orc Costs Lives!

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: I can't seem to get any recruits - what's wrong?

    Thx Bwian - updated!

    I'm amazed at the wealth of experience you guys have

    Thx again,

    Dol Guldur.
    Chief Designer, "Rome: Total Parody" (aka "All Roads Lead To Rome: that are above road_level 1", "Rome Wasn't Built In A Day: the minimum is one turn which is equal to 6 months")
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Default Re: I can't seem to get any recruits - what's wrong?

    All my team members appear with a black peasant card, how can I tell them apart?

    Oh, and is this compatible with RTR?
    .
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  6. #6
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: I can't seem to get any recruits - what's wrong?

    have you considered adding the following resources?

    has_coffee_machine
    pizzeria_nearby
    maccas_nearby

    B.

    --edit--
    almost forgot you need to exclude this resource
    tavern_nearby
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  7. #7

    Default Re: I can't seem to get any recruits - what's wrong?

    There's also a bug in the game within the traits, upon Event New Recruit, the game checks _twice_ for the Unexpected Absences traits, leading to a far higher occurrence within the Mod Team characters that was originally intended. player1 is working on a solution.
    Epistolary Richard's modding Rules of Cool
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  8. #8
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: I can't seem to get any recruits - what's wrong?

    Quote Originally Posted by Epistolary Richard
    All my team members appear with a black peasant card, how can I tell them apart?

    Oh, and is this compatible with RTR?
    .
    You'll need to work out how cultured each team_member is before you can decide what sort of image you can give them. There's a bug whereby they try to create their own image but this can be overcome by setting up a TyrannicalModTeamLeader trait.

    As regards your second question the answer I'm afraid may be no (though it is untested). The problems lies in the inability to restrict recruitment from certain regions which obviously is incompatible with the ZoR system. Scandinavia seems particularly hard to discourage in this regard. Many HRs have produced no result.

    My Event New Recruit causes a CTD. Any idea why?

    Barroca,

    Updated! Thx.
    Last edited by Dol Guldur; 07-03-2005 at 21:30.
    "One of the most sophisticated Total War mods ever developed..."

  9. #9

    Default Re: I can't seem to get any recruits - what's wrong?

    Hmmm... are you using the -show_member_err command line switch? Is there an error report?
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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