The most likely issue for this value is that it will cause an overflow, depending on what numeric data type has been used for the 'cost' value. I suspect that it is a short integer (8 bit) and will overflow above about 32,000, but extensive testing would be required to determine this.
That's an interesting theory. I think we need to get someone on this right away.
About the team not showing up: one thing that I would try is setting the dev_forum_visible: option in preferences.txt to true, since it starts as false, which could be related to not being able to find the mod team:
Code:
dev_forum_visible:TRUE
I've changed that now but while I was in that file I realized I needed to change some other preferences. Here are the new settings should you need them for future reference. They seem to have improved things a little:
Code:
FATIGUE:FALSE
LIMITED_ENTHUSIASM:FALSE
VEGETATIVE_STATE:FALSE
ENABLE_MSN_SPEECH:TRUE
DEVELOPMENT_MOD_SPEED_UP:TRUE
MICROMANAGE_ALL_SUBFORUMS:TRUE
UNLIMITED_MEN_IN_DEV_TEAM:TRUE
Have you checked to see if you have an extra 'barracks' building card in the settlement? This could be part of the issue, if you haven't made a new one, and placed it in the \data\ui\ folder.
No, I wanted my mod_team to be unique and have a really great image.
Thx for all your help.
Dol Guldur
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