Page 2 of 2 FirstFirst 12
Results 31 to 39 of 39

Thread: The Mod User's Best Friend - the Mod-Switcher

  1. #31

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    It's not a map.

  2. #32
    Member Member Tyford's Avatar
    Join Date
    Dec 2005
    Location
    Birmingham, Great Britain
    Posts
    15

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Thank you. Downloading.

  3. #33

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    I'm having the same problem-the link isn't working.
    Cormaeg

    Stumbler amongst files

  4. #34

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    What if you need changed data in the bi folder also?
    Cormaeg

    Stumbler amongst files

  5. #35
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Depends what it is - mostly you can copy the file over into your modfolder and edit (e.g. descr_mounts.txt for example).
    "One of the most sophisticated Total War mods ever developed..."

  6. #36

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Well, it would be the models_unit folder. A bunch of cas and tga.dds files. Wait-I think I already know the answer...you would have to add those files to your data/models_unit folder, and then go in and change all the routing for the models and textures in the descr_model_battle.txt? Ouch.
    Cormaeg

    Stumbler amongst files

  7. #37
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    That is correct ;)
    "One of the most sophisticated Total War mods ever developed..."

  8. #38
    Egypt Total War founder Member heisme's Avatar
    Join Date
    May 2007
    Location
    Somewhere
    Posts
    53

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Quote Originally Posted by Vercingetorix
    Most of those features I can add, I'll work work on them. As for the progress bar freezing this is something I've noticed and need to fix. It will actually work as usual the bar is just not updated so if that ever happens be patient and it'll finish. The program is written in c/c++, If you are interested in programming I recommend getting a good book, read as many tutorials online as you can and code code code
    how is progress coming and is there an exact link direct to the download page for it
    Maker of ETW

  9. #39
    Finder of Little Oddities Senior Member Makanyane's Avatar
    Join Date
    Jan 2006
    Posts
    2,220

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    He said that in 2005 and hasn't been around much since!

    There is a mod-switch program by Vercingetorix here.

    I've not tried that but I suspect it is what he was working on. There is also a program called JSME (?) I think which can be used.

    If you are making a mod yourself though you should use the built in -mod system see here for discussion. That is actually quite an easy system to set up, though there are important differences between the way it works for RTW and BI.
    Not used mods before? Looking for something small and fun?!
    Download the:

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO