Results 1 to 30 of 39

Thread: The Mod User's Best Friend - the Mod-Switcher

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    That sounds like a good combination, what were the compression questions you mentioned?
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    I wasn't sure if rmod had any compression at all, or if it would be compressed in the self-installer file.
    In that way I was sure that the final file was not too large. (Perhaps I'm wrong, it would be necessary to test if rmod is compressed by the common installer programs )

  3. #3

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    I don't believe the RMOD has any compression, but my experiments with my own files showed that a zipped RMOD was the same size as a zip of the regular files.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    Modding Godfather Member Vercingetorix's Avatar
    Join Date
    Oct 2004
    Location
    I am but a figment of your imagination
    Posts
    453

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Correct the RMOD has no compression but they compress fairly well (about the same as all the files separately).
    I have found God.

  5. #5
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Ave, Vercingetorix! Some things...


    Issue/Comment: Maybe it's just me, but when I'm making or installing a .RMOD file, doing things like opening new windows makes the bar graph stop or the whole little window goes blank. As long as you don't touch anything, it finishes making the .RMOD file and all is well. I suspect it's my stupid laptop, though.

    Icing on the cake - my wishlist if there is any life after version 1.0.

    1) Allow command line switches from the ModSwitcher launch window. Preferably with check boxes and the switches separated into conveniant categories. I would dedicate a shrine to you if you implemented this, Vercingetorix.

    2) Flexibility with version numbers. I want to have version numbers that have multiple periods and or letters. Ie, Chivalry Total War v.27b or DarthMod v5.3.2 - which currently is impossible. Worth a half shrine, tops.

    3) Back-up. I guess I could make one now by dragging the original data folder into the "Make a .ROMD file" screen, but a built-in back-up would be cool. As long as it wasn't too big. Half a shrine, at least.

    4) Allow [limited] editing to .ROMD files. IE, I had a .RMOD file for a version 2.5, but now 3 is out and I don't want the hassle of deleting and making new files. Same procedure as making a new one, just somewhat faster. If possible, two shrines.

    5) Compression. Even a little would be good. Because if I want to have multiple total conversions, it starts to add up. But not too much compression, if it takes long to load. This is three shrines.

    6) Teach me your ways, master - I'm interested in learning how you did this. What language or wizard did you use? Another shrine.

    If you grant my wishes, I'll dedicate 8 (count 'em, eight!) shrines in your honor. Thank you for making this wonderful tool, Vercingetorix.

  6. #6
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Are there any problems with saved games if you switch from one mod to another and then back again?

  7. #7

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Quote Originally Posted by shifty157
    Are there any problems with saved games if you switch from one mod to another and then back again?
    Not that I've experienced, obviously if you try and load a saved game from the Chivalry Mod into SPQR then you're going to have problems, so it's a good idea to mark the saved games with the mod they're played with.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  8. #8
    Modding Godfather Member Vercingetorix's Avatar
    Join Date
    Oct 2004
    Location
    I am but a figment of your imagination
    Posts
    453

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Quote Originally Posted by Alexander the Pretty Good
    Ave, Vercingetorix! Some things...


    Issue/Comment: Maybe it's just me, but when I'm making or installing a .RMOD file, doing things like opening new windows makes the bar graph stop or the whole little window goes blank. As long as you don't touch anything, it finishes making the .RMOD file and all is well. I suspect it's my stupid laptop, though.

    Icing on the cake - my wishlist if there is any life after version 1.0.

    1) Allow command line switches from the ModSwitcher launch window. Preferably with check boxes and the switches separated into conveniant categories. I would dedicate a shrine to you if you implemented this, Vercingetorix.

    2) Flexibility with version numbers. I want to have version numbers that have multiple periods and or letters. Ie, Chivalry Total War v.27b or DarthMod v5.3.2 - which currently is impossible. Worth a half shrine, tops.

    3) Back-up. I guess I could make one now by dragging the original data folder into the "Make a .ROMD file" screen, but a built-in back-up would be cool. As long as it wasn't too big. Half a shrine, at least.

    4) Allow [limited] editing to .ROMD files. IE, I had a .RMOD file for a version 2.5, but now 3 is out and I don't want the hassle of deleting and making new files. Same procedure as making a new one, just somewhat faster. If possible, two shrines.

    5) Compression. Even a little would be good. Because if I want to have multiple total conversions, it starts to add up. But not too much compression, if it takes long to load. This is three shrines.

    6) Teach me your ways, master - I'm interested in learning how you did this. What language or wizard did you use? Another shrine.

    If you grant my wishes, I'll dedicate 8 (count 'em, eight!) shrines in your honor. Thank you for making this wonderful tool, Vercingetorix.
    Most of those features I can add, I'll work work on them. As for the progress bar freezing this is something I've noticed and need to fix. It will actually work as usual the bar is just not updated so if that ever happens be patient and it'll finish. The program is written in c/c++, If you are interested in programming I recommend getting a good book, read as many tutorials online as you can and code code code
    I have found God.

  9. #9
    Egypt Total War founder Member heisme's Avatar
    Join Date
    May 2007
    Location
    Somewhere
    Posts
    53

    Default Re: The Mod User's Best Friend - the Mod-Switcher

    Quote Originally Posted by Vercingetorix
    Most of those features I can add, I'll work work on them. As for the progress bar freezing this is something I've noticed and need to fix. It will actually work as usual the bar is just not updated so if that ever happens be patient and it'll finish. The program is written in c/c++, If you are interested in programming I recommend getting a good book, read as many tutorials online as you can and code code code
    how is progress coming and is there an exact link direct to the download page for it
    Maker of ETW

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO