You should note that on VH the battle AI is capable of executing ridiculous maneuvers i.e. charging a phalanx from the front with light cavalry and winning. I guess that's making up for the AI's obvious lack of tactical prowess.
You should note that on VH the battle AI is capable of executing ridiculous maneuvers i.e. charging a phalanx from the front with light cavalry and winning. I guess that's making up for the AI's obvious lack of tactical prowess.
Proud Strategos of the
Does putting campaign difficulty on VH make the AI build better units? If they do I think its worth all the rest of the crap you have to put up with.
The AI still loves its town militia units and peasants even on very hard.
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
How typical of "artificial" intelligence
Sounds convincing, but could you provide us with a link pls? Jerome Grasdyke confirmed the attack factor to us, but he said the morale factor is more complicated than that, so i dont believe your 4+ and 7+ Morale...Medium - No AI bonuses
Hard: 4+ Attack Factor (Primary/Secondary) and 4+ Morale
Very Hard: 7+ Attack Factor (Primary/Secondary) and 7+ Morale
Found links to mods that make Rome: TW harder (allegedly)
For those who wish to know more about DARTH VADER (username at www.twcenter.net) mod, go here:
http://www.twcenter.net/forums/showthread.php?t=27942
LorDBulA (or Borsook as he is named here at the org) also made a mod, see:
https://forums.totalwar.org/vb/showthread.php?t=45871
Last edited by sunsmountain; 07-12-2005 at 04:25.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
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