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Thread: Stats For shogun Need to be checked,

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  1. #1

    Default Stats For shogun Need to be checked,

    Hello.

    Ive been editing stats for shogun,
    I have ended up with this
    http://freespace.virgin.net/shambles...Sham_Stats.exe

    Its Almost the 1.03 stats,
    But its not quite,

    I edited a few of the stats, And gave mounted archers slightly better range, (after all they do have a height advantage being on horse back)

    the muskets arent as powerfull as they are in v1.02
    and I hope that it evens out the game a bit more,


    prehaps on the next tourniment these stats can be used.
    So i need them to be looked at Soo..
    Could some 1 who would relize problems with the stats try it out?

    Feed back would be nice :) (good or bad)

    Thanx
    ShambleS

  2. #2

    Default Re: Stats For shogun Need to be checked,

    Post all the changes you made.

  3. #3

    Default Re: Stats For shogun Need to be checked,

    Here are the origional stats.
    Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof?

    Longbow
    {
    25, 11, 5000, 150, 0.6, 0.5, 6, 0, 1
    }

    Mounted Longbow
    {
    25, 11, 5000, 150, 0.4, 0.5, 6, 0, 1
    }

    Arquebus
    {
    0, 15, 4000, 230, 0.12, 8.0, 33, 1, 0
    }

    Musket
    {
    0, 15, 5000, 230, 0.17, 4.0, 24, 1, 1
    }


    And here are the 1s ive edited,

    Longbow
    {
    35, 11, 5000, 150, 0.6, 0.5, 6, 0, 1
    }

    Mounted Longbow
    {
    20, 11, 5100, 150, 0.4, 0.5, 6, 0, 1
    }

    Arquebus
    {
    0, 15, 4000, 230, 0.12, 6.0, 33, 1, 0
    }

    Musket
    {
    0, 15, 5000, 230, 0.16, 3.6, 27, 1, 1
    }


    The new 1s use a good deal of v1.03 stats,
    And the main diferences are to
    Mounted archers,

    Who gain extra range,
    Loose some accuracy,
    And now have same power as foot archers,

    As you can see the muskets use the v1.03 stats as they seem to be best ballanced.

    I started to do this simply becous i did not see why mounted archers did not receve a slight range bonuse seeing as they were 4 feet higher in the air.

    Also alot mentioned the muskets were a problem so they did not wish to play in the tourniment.
    So i hope to fix it :)

    ShambleS





    P.S
    THESE STATS WERE MADE FOR STW WE v1.02
    Last edited by Shambles; 07-03-2005 at 17:08.

  4. #4

    Default Re: Stats For shogun Need to be checked,

    I believe mounted longbows have the same range because they have a shorter bow (can't carry a longer bow on horseback). I'm wary of changing the 1.02 ranged stats as many were not happy with the 1.03 ranged stats. A better way to weaken musks is to lower their defense to make cav charges easier. This is what 1.03 did, but it also weakened muskets firepower.

    The real problem with 1.02 as I see it is that the h2h is resolved to fast for finesse, there is not enough time for flanking. When I was messing around with stats I managed to fix that, but I made to many other changes and it didn't work very well.

    If you are interested in a stats project we could try and work something out together. Making it required for a tournament is a sure way of getting people to try it out.

  5. #5

    Default Re: Stats For shogun Need to be checked,

    Regarding mounted archer bow length,
    The v1.02 game stats say they have the same length bow.
    25-25.

    the long bow then gets lengthend in v1.03 stats by 10 up to 35
    and mounted archers bow is shortend. by 5 to a length of 20.
    ---------------------------

    i dont wish to weaken muskets defences as They have low morrale and weakening there defences wil inevitably lead to an early rout.

    Im considering useing the v 1.01 Projectile stats for muskets,
    Being power of 16.

    v1.02 uses 24 , and thats to much.
    Im currently using 8 which is not very realistic either.

    But if i change power back to v1.0 stats then il need to think of De creasing the accuracy slightly from the 2 gun powder units,
    I.e
    from 0.7 to 0.6 (Muskets)
    and
    from 0.7 to 0.5 (abusquiters)
    archers and mounted archers also loose acuracy,

    This should help a little.

    id still prefer mounted archers to get aproximatly 4 feet of range advantage over the foot archers.
    But They should also Have considerably worse accuracy.

    I hope that will make a enjoyable and slightly more chalanging unit stat.
    Last edited by Shambles; 07-03-2005 at 18:03.

  6. #6

    Default Re: Stats For shogun Need to be checked,

    Lowering defense does not lower morale.

    Regardless of realism, there are important gameplay considerations behind the ranges of the units. Being able to fire without being shot back at is too great an advantage, and the cavalry archers are already powerful.

    I also don't see how being up on a horse (unstable platform) is going to allow you to shoot farther.

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