Results 1 to 16 of 16

Thread: Valor bonus for Axmen?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Valor bonus for Axmen?

    Greetings. I'm new to MTW by way of RTW. Playing as the Danes, I have Norway (+1 Vikes) and Lithuania (+1 Woodies). Both Axmen. What building line do Axmen fall under in general? Swords? Would a Master Swordsmith line give me +2 valor Axmen? Everybody knows Vikings, but +1 Woodies with a church to stiffen their morale are a cheap and nasty garrison force/shock troops. Try 'em out.

  2. #2

    Default Re: Valor bonus for Axmen?

    Hmm...if the building requirement is a fort, then it would seem that you would get the bonus from the highest building of that line, that is, a fortress. Seems a little strange, but that's the best I can think of.

  3. #3

    Default Re: Valor bonus for Axmen?

    What about other Axmen?

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Valor bonus for Axmen?

    Quote Originally Posted by deleet frans
    What about other Axmen?

    What other axemen? Are you talking about the various Viking units the Danes get?
    "MTW is not a game, it's a way of life." -- drone

  5. #5

    Default Re: Valor bonus for Axmen?

    I guess he means, like Varangian Guard (should be the Master Spearmaker), Abyssinian Guard (should be Master Swordsmith), Huscarles (should be Master Swordsmith), Viking Landsmen you get with a keep (so maybe like woodsmen it's the Fortress), Druzinha Cavalry (should be Master HorseBreeder), Mamluk Cavalry (should be Master Horse Breeder).

    Hope those are correct anyways. Seems pretty logical. But you never know. =/

  6. #6

    Default Re: Valor bonus for Axmen?

    The fort line doesn't give val bonus does it?

  7. #7
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Valor bonus for Axmen?

    Forgive my cynicism but it would be an awful shame to go to the huge expense (not to mention time) in building to fortress stage only to find out afterwards that there is no valour bonus at all!

    On the development chart, axemen are listed under 'peasants, etc.' and, to me, that's all they are. Cheap and cheerful garrison troops, to repel potential invaders, or to boost province loyalty so as to support high taxation but they are not fantastically effective on the battlefield. Even in huge numerical advantage, I have found their morale can be brittle under a low-star general versus better quality troops.

    You might be tempted, as I was, to use a low-rated general specifically for garrison duties, so as to free up the best ones to fight elsewhere. However, using a high-rated general gives them the valour bonus you seek anyway. That seems to be the cheaper option.


    I think that the AI responds primarily to numbers of defenders, more than quality, when assessing whether to attack you or not. It certainly benefits from using autocalc when AI factions fight each other but what that means is that by your being able to build a large garrison on the cheap, all you do is guarantee that it brings a truly massive army when it wants to attack you and they won't be able to put up much of a resistance. You're far better off spending the money on developing more robust troop types. Treat the axemen as a stop-gap to give you the time to do this development, then gradually demobilise them, when the time is right.
    Last edited by EatYerGreens; 07-09-2005 at 02:10.

    EYG

    ________________________
             

  8. #8
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Valor bonus for Axmen?

    Quote Originally Posted by littlebktruck
    Hmm...if the building requirement is a fort, then it would seem that you would get the bonus from the highest building of that line, that is, a fortress. Seems a little strange, but that's the best I can think of.

    I think you're right, although I'd never really considered it before either. I may have to start a new Danish campaign tonight and do a little experimenting. I'll try to let you know what I find out.....
    "MTW is not a game, it's a way of life." -- drone

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO