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Thread: Mongol Campaign Enhancer mods

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  1. #1
    Member Member Scorpion's Avatar
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    I´ve been working on some mods to improve the Mongol Invasion campaign experiences.
    The general consensus is that it is too easy on expert on either side, and especially as the mongols.

    Scorpion to the rescue. In my mods, the mongol campaigns have been made more of a challenge by the means of editing the troopstats, projectiles and unit_choices.

    Ok, those of you are interested can stop reading and e-mail me at scorpion@nic.fi
    for the mods.

    Well, if you want to hear me ramble about the changes....here goes


    Firstly, these mods include the changes made in my earlier mod for Sengoku warfare (see below), making the japanese more formidable in melee combat in general.

    In the mod where you play as the mongols, the changes are as follows:
    Japanese morale improved (samurai will be much more resolute now and will not run as easily under a hail of mongol arrows)
    Japanese melee abilities tweaked (see above)
    Mongol bow range reduced to 5800 from my mod (that means it´s up by 800 from normal STW)(bridge battles were a joke otherwise...and this is supposed to be a challenge)

    Mongol morale&melee stats tweaked down(The chinese&korean troops are a bit weaker now, they should not compare to samurai)
    Mongol cavalry melee stats toned down to more realistic levels (these are major changes, the original mongols were simply too tough in melee...unrealistically so, as one would think the samurai should excel there)
    Mongol cavalry&Chinese Guardsman armor toned down (the light cavalry typically wore furs and a silk shirt....

    The Hojo campaign, of course, makes the mongols tougher in general while tweaking down the morale of the japanese units a bit (though the elite units are still tough) while the melee abilities remain unchanged.
    The changes are made to the mongols, whose morale is greatly increased, their armour remains the same, and most importantly the bows have a range of almost twice the original value, and they shoot faster (compared to the japanese, both my mods double reload time of bows while upping the power), more accurately and with greater power than before.
    However, the melee abilities of the mongol cavalry are still toned down, but just a bit.

    As before, unless someone wants to host these, I´ll email them to you if you want to give them a go.


    Thanks

  2. #2
    Member Member hecose's Avatar
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    You can send your mod to TosaInu or any other admins at totalwar.org. They can make it available at totalwar.org itself.

  3. #3
    warning- plot loss in progress Senior Member barocca's Avatar
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    We really do need a loader for these mods,

    a program that allows you to select which mod or version you want to play, swaps the correct files in and out for you and then loads Shogun itself...

    for some fun and non-invasive campaigns try my campaigns hosted at the org www.totalwar.org
    they are quite hard for the japanese, even on normal, unfortunately they are farily easy for the mongol(human), but my aim was to create hard campaigns for japanese clans.


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  4. #4
    Member Member Scorpion's Avatar
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    Nice... I did contact TosaInu about my last m mod, but got no answer...

    The final version of this mod should include an alternate campaign with a more developed japanese infrastructure...ie. lots of castles and buildings...however this would also drastically affect "loot" values.

  5. #5
    Member Member Khan7's Avatar
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    Well, for at least six weeks now I've had an easily adaptable program to do just that, Barocca.

    It is of course batch, which means it will not work for all users, but it should work for most people with PCs.

    Matt
    .

  6. #6
    warning- plot loss in progress Senior Member barocca's Avatar
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    yes Kahn7, but what i'd like is something even i can't foul up


    What i mean is some programmer type to write a nice neat graphical user interface,
    the designer of such a program could devise a 'standard' text file which the editor of the mod can 'fill' with the information for his particular mod, which files, description of mod etc.
    and the loader scans a 'mod' directory for such description files and allows the user to choose which mod to 'install' !

    now all we need is some generous programmer type...

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    DoragonBarocca of Clan Doragon
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    will be next to go.

  7. #7
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Konnichiwa,

    I'm sorry Scorpion san, there's no mail in tosainu@totalwar.org about a mongol mod nor any honorable e-mail from you.



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    Ja mata

    TosaInu

  8. #8
    Member Member Khan7's Avatar
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    hehe, I would have done this too, already, Barocca, but my computer is having issues.. cuz u see, Win98 and other similar kernels.. um.. ""evolve"".. so basically my compiler is unable to compile Win32s..



    Grrr..

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