I would like your comments on the changes I made. I assume honour level is morale. Does anyone know for sure and why it's not labeled morale? Thanks
Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
Unroutable: true = 1, false = 0
Marching speed: 1 - 24
Running speed: 1 - 24
Charging speed: 1 - 24
Minimum turning speed: 2 - 8
Maximum turning speed: 2 - 8
Max turning angle whilst in motion: 8 - 256
Speed at which soldier turns towards the direction of motion 8 - 8
Space between neighbours left and right: 30 - 125
Space between neighbours back and front: 30 - 125
Enemy engagement proximity threshold: 500 - 2000
Charge bonus: -6 - 12
Melee bonus: -6 - 12
Defence bonus: -6 - 12
Armour level: 1 - 12
Honour level: -4 - 8
Ammo ( arrows or bullets ): 0 - 255
SamuraiArchers
{
1, 1, 6, 10, 12, 2, 8, 8, 256, 65, 75, 500, 2, 0, 0, 2, 1, 28
}
YariSamurai
{
0, 1, 6, 10, 10, 2, 8, 8, 128, 65, 75, 1500, 1, 0, 3, 2, 2, 0,
}
Naginata
{
0, 1, 5, 8, 8, 2, 8, 8, 256, 65, 75, 1500, 2, 2, 6, 5, 4, 0
}
Nodachi
{
0, 1, 7, 12, 12, 2, 8, 8, 192, 65, 75, 1500, 4, 6, 0, 2, 8, 0
}
CavalryArchers
{
2, 1, 10, 20, 22, 2, 8, 8, 64, 90, 125, 500, 4, 0, 2, 3, 2, 28
}
HeavyCavalry
{
0, 1, 8, 16, 18, 2, 8, 8, 8, 90, 125, 1500, 6, 2, 6, 5, 8, 0
}
YariCavalry
{
0, 1, 11, 22, 24, 2, 8, 8, 8, 90, 125, 1500, 8, 1, 3, 2, 4, 0
}
YariAshigaru
{
0, 0, 7, 12, 12, 2, 8, 8, 96, 65, 75, 1500, 1, -2, 1, 1, -2, 0,
}
Arquebusier
{
3, 0, 6, 10, 10, 2, 8, 8, 128, 65, 75, 500, 0, -6, -3, 1, -4, 40
}
Musketeer
{
4, 0, 7, 12, 12, 2, 8, 8, 192, 65, 75, 500, 0, -6, -3, 1, -3, 40
}
WarriorMonk
{
0, 1, 7, 14, 14, 2, 8, 8, 256, 65, 75, 1500, 4, 5, 2, 1, 9, 0
}
A_Ninja
{
5, 1, 8, 16, 16, 2, 8, 8, 256, 65, 75, 300, 4, 8, 4, 3, 8, 100
}
A_SwordsMan
{
0, 1, 7, 14, 14, 0, 8, 8, 256, 65, 75, 2000, 4, 18, 4, 3, 8, 0
}
A_Nijinata_Cavaleryman
{
0, 1, 9, 18, 20, 2, 8 , 8, 8, 90, 125, 1500, 6, 4, 2, 4, 6, 0
}
[This message has been edited by Lord Toranoga (edited 11-19-2001).]
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