I am not that sure about all of your conclusion. You only proved that loyalty is not directly affected by rebel armies. You have to differ between “unrest” and loyalty to find the facts!Originally Posted by Severous
I my theory, relating to my post above is the following: I am talking about those "unrest" icons in the city details. The more "unrest" icons you have in your city details, the more rebel armies are likely to appear.
1st Some ways to raise “unrest”:
Same with foreign armies: Huge, unallied stacks for foreign armies raise the number of "unrest" icons too. This must not happened in the same turn armies pop up or move into a province, but you can track it in upcoming turns. Rebel armies are always hostile and do similar.
A spy inside of a foreign city improves the same "unrest".
All this affects the chance that rebel armies will pop up in your province.
2nd When will “unrest” affect the loyalty of a city?
Only when the city details show that any bad affects (high taxes, bad traits of leaders, penalties for the wrong culture, corruption, waste and what else is showing in these details) are bigger but the positive affects (loyalty buildings, law, big garrisons....), the loyalty will fall down and the chance of rioting citizens INSIDE of a city will is improving.
3rd Random Rebels:
I always thought that when provinces are not very loyal or close to rebel it will only affect the city where it happens and the province alone. That is not completely true. I made the experience that if you have several “close-to-rebel” cities, the chance for new rebel armies in all of your empire gets higher.
Those rebel armies elsewhere will following the same rules of “unrest” I showed up earlier in this post under my 1st point.
In conclusion the best you can do against rioting citizens apart of good governors and big units (the more men are serving, the better they work = mass, not class is working best here) is to work with own spies inside your towns. “Counter-spies” will affect both: Calm down unhappy citizens from rioting and to decree the chance to see pop up some rebel armies in your province.
Meanwhile I changed my mind about the use of Forts. No matter how big the army garrisoned there is, they do some minor effects in preventing to let rebel armies appear. But I still think that the other measures I wrote will work better.
Relating on RTW 1.5 & earlier versions - no mods
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