Uh? to me just worked overwriting the originals....
Uh? to me just worked overwriting the originals....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
So there is no need to delete the paks? We got ctd's when we tried it. Overwriting the files didn't cause any visible changes (I'm talking about while they were still in their places in RTW/data/ui/roman/portraits, for example). Which pak precisely is it, the ui_0 or ui_1?
It's good to hear that some folks have changed them with no problems at all, though. I was wondering also if anyone has changed the number of portraits? For example if all 450+ that might come in one in vanilla weren't desired or if you wanted to cut down the size of a mod or something. Can you just reduce the numbers (in all of them, not just in one folder) or would that cause problems?
edit: thanks for the help guys, even if you're located in lawrence, blindfaith(an m-i-z-z-o-u guy here
)
Last edited by Teleklos Archelaou; 07-07-2005 at 02:01.
i just unpacked them all. then deleted them all. doing a total conversion like we are, everything is gonna be replaced any how.Originally Posted by Teleklos Archelaou
im really not sure. like i said i unpaked them all.Originally Posted by Teleklos Archelaou
it will cause problems. it will display empty spaces where the portraits should be. what i did was just reuse what we had. ie. we did portraits 1-70 as unique pics then just made 70 - 500 or whatever, just repeats of the previous portraits. i hope that helps.Originally Posted by Teleklos Archelaou
check this out https://forums.totalwar.org/vb/showp...1&postcount=30
oh wait, i guess im not supposed to help the enemy.....Originally Posted by Teleklos Archelaou
you know what they say............. muck fizzou
Blue Lotus Total War
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Byzantium Total War
The portraits are in ui_0.pak. A few tips though:
The number of portraits of each type (general/civillian) for each seem to be somewhat hardcoded into the game, so if you only have say 20 portraits and it decides that family member x has portrait number 35, it may have some issues. However it generally seems to default to the roman portrait set (which is also the largest) if it can't find the correctly numbered portrait for the relevant culture. I'm not sure what happens if it can't find a roman portrait of the right number.
Another thing: if you only extract ui_0.pak and disable it (by renaming/deleting the file), the game won't load. This is because it can't find ui_1.pak if ui_0.pak does not exist. So for it to work you'll either need to extract ui_1.pak too, or rename ui_1.pak to ui_0.pak.
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