Well, in one way you look at it, the rule is flawed. All missile cav can be used as melee cav. Sacred band are an elite melee cav, so it's understandable theat they would beat CA's.
I suggest a new rule: 10 max cav, No more than 4 of the same unit.
Well, in one way you look at it, the rule is flawed. All missile cav can be used as melee cav. Sacred band are an elite melee cav, so it's understandable theat they would beat CA's.
I suggest a new rule: 10 max cav, No more than 4 of the same unit.
Thats the case, but acording to unit stats it shouldn't be like that. CA have attak value of 9 and defense of 17 + there very hevily armoured cav. Sacred band i can't remember the stats for but if CA have slightly less defense than normal catas but 2 more attack points than normal catas they should then beat armoured cav such as sacred band.Originally Posted by Craterus
Last edited by tibilicus; 07-09-2005 at 18:51.
Tibilicus - it's not always as simple as stats comparision where CAs have a melee attack of 9, defence 22 versus the SB cavalry with 12 attack and 18 defence. Factors such as fatigue play a huge role, which would especially be the case after cataphract archers have been firing for a while. Other issues also determine who wins the cavalry duel, such as how you charge your cavalry, terrain, nearby troops etc. Yes, with both of them being fresh, in equal numbers, unupgraded, unsupported and handled the same way, CAs would win versus SB cav more often than they lose, but this would be a close call, but this kind of situation would never really happen in a real battle.
Cataphracts are far superior melee fighters to CAs, as they have an armour piercing mace as their secondary weapon dealing a base attack of 9.
While Cataphract archers are powerful, they are expensive, which I think doesn't give Armenia an unfair advantage in these rules, as you should be able to deal with them using superior infantry numbers should they melee.
Last edited by NihilisticCow; 07-09-2005 at 20:44.
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