Thanks very much,Epistolary Richard!But can't we really figure it out?
Even [cF]Adherbal or Myrddraal or Vercingetorix or even JeromeGrasdyke has no idea?
Help!!![]()
Thanks very much,Epistolary Richard!But can't we really figure it out?
Even [cF]Adherbal or Myrddraal or Vercingetorix or even JeromeGrasdyke has no idea?
Help!!![]()
I haven't tried this (and don't have time right now) but since the error is about combining the armies, try removing the army entry from one of them. Like this:
character Flavius Julius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 47, , x 89, y 82
traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1, PoliticsSkill 3, GoodAdministrator 2, Austere 1
ancillaries aged_retainer
army
unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman triarii exp 1 armour 0 weapon_lvl 0
unit roman archer exp 1 armour 0 weapon_lvl 0
character Lucius Julius, named character, heir, command 0, influence 0, management 0, subterfuge 0, age 31, , x 89, y 82
traits GoodCommander 1, PoliticsSkill 2, GoodAdministrator 3, Energetic 2
ancillaries freeman_clerk
Worth trying and I tried.But I got another error message reading "cannot create a character without an army..." or something.
Maybe there's really NO WAY.Thank you all the same.
This is a shortcoming in the world setup code, that's for sure. There is one possiblity, which is creating the two characters seperately on the campaign map, and then moving one into the other's army using a script that runs on startup. It's more than a little awkward, but should work... although you will probably get a small delay on starting the game.
"All our words are but crumbs that fall down from the feast of the mind."
-- from 'The Prophet' by Kahlil Gibran
Now why didn't I think of that? The console command move_character as that tends to make the two occupy the same space without interacting. However, the move script command might work, this is from the Prologue script:
Set up the campaign script as following:Code:move Gaius Julius, 20, 50
1) Set up the character normally in descr_strat in an adjacent tile to the character you want him to merge with
2) Put the following lines at the bottom of your descr_strat
Create a new text file in the imperial_campaign folder called campaign_script in which writeCode:script campaign_script.txt
Do include a few blank lines at the top of the file, it seems to matter.Code:wait 1 move Gaius Julius, 20, 50 ; character name followed by the co-ordinates you want to move him to end_script
You can find the co-ordinates of the tile by placing the cursor on it and then typing show_cursorstat into the RomeShell console.
You can find out more about scripts here:
A Beginner Guide to Scripting
and here:
Research: Parameters for commands & console commands
.
Last edited by Epistolary Richard; 08-01-2005 at 17:28.
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Oh God! JeromeGrasdyke!I never thought you would come and help!It really works.Thanks a lot! And also my sincere thanks to Epistolary Richard.
Hmmm,nearly a month since my first post,haha!
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