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  1. #1

    Default Getting out of financial debt in MTW

    I have rarely been in financial trouble in MTW, but once in a while, I get hammered. This formula has proven fairly successful and saving me from running out of money when my back is against the wall. Feel free to post your own techniques!

    1. Whenever you have a real surplus of money, find an out of the way province and build an expensive but unecessary building. Chapter-Houses are useful, and buildings for making spies or assassins. When you are running low on cash, destroy the building and you get a few hundred florin.

    2. Re-organize your army and disband excess units. Always go smaller armies of more efficient soldiers. Masses of cheap troops can be as draining as more expensive units if you are not careful. Peasants are useful garrison troops for completely safe provinces, but after a while, some provinces don't need a garrison at all.

    3. You will be shocked at how easy it is to forget to keep your governors' acumen levels up. Once in a while, like every 3 turns, check your governors, and replace those with acumens below 5 points if possible, and never let a men with less than 4 rule a county (unless he has a +acumen virtue that will grow or negates the loss by having a +% to agricultural or trade output)

    4. Raiding is useful. If the enemy (or a neutral) has an exposed province with lots of buildings, take and destroy all the buildings, then retreat. That could get you 2-3,000 florins in a pinch.

    5. If you are in a bad state, retreating to shorten your borders is a last-resort which has saved me on many occasions.

    6. He who rules the seas, rules the world. Always put your priority on your navy and tradelinks if possible. Keep a large fleet on hand to prevent enemy from cutting your trade routes. Try to keep your fleets at a minimum of 3 ships each to give you a good chance of surviving attack, even with weak ships. This can take time, but it pays off greatly in the end.
    Fee Fi Fo Fum, I got in me veins the blood of an Englishman, Welshman, Saxon, Anglo, Scotsman, Picti, Irishman, Norman, and a bloody heathen Viking. No joke!

    This idiotic message brought to you by a person with a pure "British" family tree. If it settled on the British Isles, its on my tree tree, except Romans. Cheers!

  2. #2
    Minion of Zoltan Member Roark's Avatar
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    Default Re: Getting out of financial debt in MTW

    Nice one.

    Thanks mate.

  3. #3

    Default Re: Getting out of financial debt in MTW

    Thats all great advice, but I have one flaw.

    WHen you get reasonably large, you are usually well off so this doesn't apply very foten, but it still effects the rusher and the expantionist. You take a lot of land, build very little economic upgrades and rule the sea's with your fleets, but then you hit 60% of the map or so (easy to forget how big you are) and everyone declares war. Your navy is useless as you have no-one to trade with, and even if you can trade with far-off nutrals your trade routs get disrupted by constant sea skirmishes. Your all owerfull trade machine turns into an extreamly expensive set of leaky tubs overnight.

    As I said, this usually doesn;t apply as you are large enough to counter the loss of income with economic upgrades, but for expentionists it can be the point of bancruptcy.
    I was trying to find some help in the ancient military journals of General Tacticus, who's intelligent campaigning had been so successful that he'd lent his very name to the detailed prosecution of martial endeavour, and had actually found a section headed "What To Do If One Army Occupies A Well-Fortified And Superior Ground And The Other Does Not", but since the first sentence read "Endeavour to be the one inside" I'd rather lost heart.

  4. #4

    Default Re: Getting out of financial debt in MTW

    the upside is that if you can't trade, neither can they, nor can they move troops by sea, which greatly eases your burden.
    Fee Fi Fo Fum, I got in me veins the blood of an Englishman, Welshman, Saxon, Anglo, Scotsman, Picti, Irishman, Norman, and a bloody heathen Viking. No joke!

    This idiotic message brought to you by a person with a pure "British" family tree. If it settled on the British Isles, its on my tree tree, except Romans. Cheers!

  5. #5
    Member Member Satyr's Avatar
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    Default Re: Getting out of financial debt in MTW

    I really like to start off by building mines and farming in those provinces where it makes sense. They provide the quickest ROI of all economic upgrades. I usually do this as soon as I have conquered my first patsy, while I tech up a couple of provinces so that I can build feudal troops, before I conquer my next patsy. Only then do I start trading. Start too early in the game and no one else has ports built anyway. Once my trading empire is rolling along I upgrade my other provinces' farming and mines for the late game when trading again disappears.

  6. #6
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Getting out of financial debt in MTW

    I'm currently in a sort of dismal little bind with my Viking campaign. I've never actually won with the Vikings: the first time I played them, I raided like hell, ended up destroying all the factions and pretty much burned the entire British Isles so all the provinces were useless patches of ash, rebels, and reemerging factions. I quit that one when I was over 3000 in the hole and losing more each year.

    I tried a few more Viking campaigns after that but they struck me as too easy so I ended up quitting pretty early into it.

    Then I fired up my current campaign, Expert level, with the intention of going for a 100% victory just so I can say I did it ONCE. I focused on Ireland first, then worked my way round to the Picts, Scots, and Welsh. For awhile there I was actually making some money from profits, but that was small compared to the cash I was making for destroying provinces. I'd regularly have over ten thousand in the bank.

    Right about the time I could build Jomsvikings, I started to notice I was losing over a thousand a turn. That's where I am now, facing the 3 Anglo saxon factions while I'm losing the amount of money I have in the bank each year. Trade isn't helping much and I'll be at war with all of them anyway, but I don't have enough money to support the armies I need to hold down the rebelling provinces I'm going to conquer.

    I think I'm going to have to reorganize my whole army and do some disbanding; have one place churning out Thralls while I have one invading army do the dirty work. This would've been easier if the Vikings didn't automatically destroy EVERY building in the provinces they take over, but what can you expect from a bunch of topless berserkers.

    Anyone else experience this midgame turning point for Viking finances?

  7. #7
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Getting out of financial debt in MTW

    Quote Originally Posted by British Mutt + Viking
    I have rarely been in financial trouble in MTW, but once in a while, I get hammered. This formula has proven fairly successful and saving me from running out of money when my back is against the wall. Feel free to post your own techniques!

    1. Whenever you have a real surplus of money, find an out of the way province and build an expensive but unecessary building. Chapter-Houses are useful, and buildings for making spies or assassins. When you are running low on cash, destroy the building and you get a few hundred florin.

    2. Re-organize your army and disband excess units. Always go smaller armies of more efficient soldiers. Masses of cheap troops can be as draining as more expensive units if you are not careful. Peasants are useful garrison troops for completely safe provinces, but after a while, some provinces don't need a garrison at all.

    3. You will be shocked at how easy it is to forget to keep your governors' acumen levels up. Once in a while, like every 3 turns, check your governors, and replace those with acumens below 5 points if possible, and never let a men with less than 4 rule a county (unless he has a +acumen virtue that will grow or negates the loss by having a +% to agricultural or trade output)

    4. Raiding is useful. If the enemy (or a neutral) has an exposed province with lots of buildings, take and destroy all the buildings, then retreat. That could get you 2-3,000 florins in a pinch.

    5. If you are in a bad state, retreating to shorten your borders is a last-resort which has saved me on many occasions.

    6. He who rules the seas, rules the world. Always put your priority on your navy and tradelinks if possible. Keep a large fleet on hand to prevent enemy from cutting your trade routes. Try to keep your fleets at a minimum of 3 ships each to give you a good chance of surviving attack, even with weak ships. This can take time, but it pays off greatly in the end.

    Not a bad list, though a couple are a bit cheesy, once you're an experienced player.

    1. Yeah, but if a few hundred is going to help, you're probably too far gone.

    2. Right! You often find that you have more troops than is necessary. Checking Garrisons is the first place to look. Often after taking a new province you need a fairly large garrison to keep things under control. You may forget about the garrison and a few dozen turns later there it is, no longer need, but eating Florins.

    Satyr made a good suggestion, use ONLY cheap troops for garrison duty. I prefer Town Watch, as this is their intended purpose, keeping order; but Peasants will do.

    3. Check your Provinces EVERY Turn, this includes checking your Govenors. It's tedious, but really no excuse not to, for a serious player.

    After awhile you get experienced enough, and you'll know which Provinces need to be looked at each turn and which don't. Just a matter of experience.

    4. Yeah, Raiding is tool a player can use, BUT, sorry, its really rather Cheesy. The AI doesn't do it, and a human Player from the outset has advantage over the AI, why do it? Harcore players try to refrain from this tactic, its already too easy to get rich.

    5. Sometimes it may be necessary, but as Patton said, I hate to pay twice for the same ground.

    6. No Doubt, Trade, Trade, Trade!! Unless you're a Warmongering type of player, establishing trade links is the goal; taking *coastal* provinces with good trade possibilities is a priority! Concentrating on *coastal* provinces with 3 (valuable) trade items is a key.

    WARNING: Yes, having strong fleets is a defense against having your trade links interrupted, BUT!!! You've got realize that Ships are probably the GREATEST turn-by-turn drain on your treasury.

    If you're in a money bind, actually the first thing to do is to check your Ships. Make sure you don't have more than you NEED!

    Putting a 3 stack in every sea area is expensive; and, probably not necessary. Rather, you a single ships to create your trade link, and having a 3 stack or better *War* fleet waiting in the general area to meet any threat.

    For example, keeping a War fleet in or near the English Channel is a good choke point to meet threats to North Sea trade.

    Another is right off the Spanish coast (main(??)), enemy ships coming from the Med have to pass this point, have a *good* War fleet at or near this point to meet any threats to your trade links.

    Those are just a couple of examples, if playing the Danes, Brits, French, etc.

    It's most often better to have your link(s) broken for a couple of Turns, while you move your War fleet to take care of things, than to carry the cost turn-by-turn of a overly large general fleet.

    Make sure to reach a point where you can let your Treasury build for a few turns, so you have a Reserve. Its not necessary to be building *every* turn.

    Luck!
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
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  8. #8
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Getting out of financial debt in MTW

    I rarley run out of money and this is why..


    1.I stay small only taking nice rich trade lands
    2.build huge navy and make millions by increasing my trade buildings/farm buildings
    3.by the time i have become big i am usually rich beyond belief,very advanced, and still making a lot of money from farm income.

  9. #9
    Member Member king steven's Avatar
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    Default Re: Getting out of financial debt in MTW

    Quote Originally Posted by King of Atlantis
    I rarley run out of money and this is why..

    1.I stay small only taking nice rich trade lands
    2.build huge navy and make millions by increasing my trade buildings/farm buildings
    3.by the time i have become big i am usually rich beyond belief,very advanced, and still making a lot of money from farm income.
    Good Tips.... "Umm now where did i put my copy on MTW"

  10. #10
    Hobbilars' whisperer... Member Advo-san's Avatar
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    Default Re: Getting out of financial debt in MTW

    1) Disband.
    2) Stop ALL production, both units and buildings
    3) DISBAND
    4) Fight a or Pope, wear down his armies, capture him, ransome him back.
    5) Assign acument-freaks as governors.
    6) For the love of God, Disband...
    ΕΛΛΗΝΩΝ ΠΡΟΜΑΧΟΥΝΤΕΣ ΑΘΗΝΑΙΟΙ ΜΑΡΑΘΩΝΙ ΜΗΔΩΝ ΧΡΥΣΟΦΟΡΩΝ ΕΣΤΟΡΕΣΑΝ ΔΥΝΑΜΙΝ

    Champions of the Greeks the Athenians in Marathon strewed the power of the goldendressed Persians

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