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  1. #1
    Pious Augustus Member Krauser's Avatar
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    Default Does anyone else do this?

    While I was playing, I noticed that disbanding an army in one town adds to the population there. So now, whenever I get a new city(especialy small gaul cities), I train a bunch of peasants from big cities and send them over to the new city. It speeds of the city growth a lot.

  2. #2
    Hǫrðar Member Viking's Avatar
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    Default Re: Does anyone else do this?

    It`s a smart way to boost population, yes.
    So far I haven`t found myself doing it other than disbanding a couple units of peasents so that the city got upgraded that turn and not the next.
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    Member Member CMcMahon's Avatar
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    Default Re: Does anyone else do this?

    Hrm. I'm going to have to try that; I was wondering why you couldn't just simply force some of your people migrate your people from point A to point B, in order to colonize new territory.

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    Default Re: Does anyone else do this?

    It also reduces cultural penalty if you send enough people from your cities that started off as your original culture. So say you're Romans and you have a rather rebellious gallic town, you can exterminate and then bring in a bunch of good Roman peasants from Italy to live there and you will no longer have a rebellious town.

  5. #5
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Does anyone else do this?

    Exterminating Rome and bringing in some friendly Gauls is one way I deal with culture penalties ^_^

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    Bug Hunter Senior Member player1's Avatar
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    Default Re: Does anyone else do this?

    Culuture penalty is only dependent from type of buildings you have (are their yours or of some other culture), so "colonizing" won't help it any way.
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    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Does anyone else do this?

    Quote Originally Posted by Krauser
    While I was playing, I noticed that disbanding an army in one town adds to the population there. So now, whenever I get a new city(especialy small gaul cities), I train a bunch of peasants from big cities and send them over to the new city. It speeds of the city growth a lot.
    I always migrate peasants when I´ve finished all buildings in a settlement to quickly get to the next level. One other neat thing about moving around a lot of peasant stacks is that they, most of the time, can take care of the small reb-forces that pops up once in a while. Since peasants are a low stat unit you have a higher chance of spawning a "man of the hour" this way thus adding more generals. Now, how many commanders you have is closely linked to the amount of provinces BUT using peasant stacks in this maner gets you new commanders faster. Try it, good luck!

  8. #8
    Grand Warder of the Woods Member TonyJ's Avatar
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    Default Re: Does anyone else do this?

    A bit of a tangent here, but when you disband an army inside a town or city why does that city's income actually go down while every other one's goes up??
    May the wind be ever at your back and the sun ever on your faces. May your sword lie light in your hand and heavy in the memories of your enemies

  9. #9
    Member Member Afro Thunder's Avatar
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    Default Re: Does anyone else do this?

    I think it's because you add people to that city, and the amount of total unit upkeep for all your armies is divided amongst your cities based on size. So, the larger your city, the more it pays its share of upkeep costs.
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  10. #10
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Does anyone else do this?

    I did it in my Scythian campaign. The Scythian homeland is so big that you get in trouble with population happyness. So I built peasants there and sent it to my new conquered towns in Greece. They refilled the depoulated towns and increased the economy there. Very effective.
    One drawback: one peasant unit costs 150di to built and 100di every turn. Mooving them over a long distance costs much more then producing them right in place!

  11. #11
    The Sword of Rome Member Marcellus's Avatar
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    Default Re: Does anyone else do this?

    Quote Originally Posted by Franconicus
    One drawback: one peasant unit costs 150di to built and 100di every turn. Mooving them over a long distance costs much more then producing them right in place!
    Although often this cost is cheaper than the cost of having to deal with low population happiness (having to reduce taxes, increase public entertainment, train soldiers to garrison the town, build public health/happiness buildings etc).
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  12. #12
    Pious Augustus Member Krauser's Avatar
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    Default Re: Does anyone else do this?

    Quote Originally Posted by Franconicus
    I did it in my Scythian campaign. The Scythian homeland is so big that you get in trouble with population happyness. So I built peasants there and sent it to my new conquered towns in Greece. They refilled the depoulated towns and increased the economy there. Very effective.
    One drawback: one peasant unit costs 150di to built and 100di every turn. Mooving them over a long distance costs much more then producing them right in place!
    hmm...Peasants only cost me 100di. I'm using v1.2 with the Bug Fixer patch thing.

  13. #13
    Member Member Joe_Nvidio828's Avatar
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    Default Re: Does anyone else do this?

    yea i do this all the time.

    It has a two pronged effect. You make peaseants at a huge city that has more than 24000 population, and you are thereby reducing its squalor. And at the same time, you can send these peasents anywhere. Most likely, barbarian towns with populations of like 400. I send armies of 7 peasent units. I know thats over 2000 men, and that will upgrade a barbarian town. At 240 per unit at "huge" setting of course.

    Usually, playing as Julii, patavium gets a high population fastest, so I start that city as my "peasent producing machine" basically.

    Also, after I take over barbarian towns, when the population is below 2000, I also set tax rating to low, so the population growth is highest. When the pop is below 6000, I set it to normal. Below 12000, high. etc...

    Just think about it logically, and it isnt that hard.

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