Culuture penalty is only dependent from type of buildings you have (are their yours or of some other culture), so "colonizing" won't help it any way.
Culuture penalty is only dependent from type of buildings you have (are their yours or of some other culture), so "colonizing" won't help it any way.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
After you've already taken a city is there any way to exterminate the population? Maybe leave and wait for them to revolt but is there an easy way to do it?
Take out the garrison in that city, gift it away to an enemy, re-occupy it and exterminate.Originally Posted by Krauser
Replacing a building from a different culture wit one from your own reduces culture penalty with 5%(more if there`s very few buildings in that settlement), if you upgrade the settlement you will remove something like 20-30%. I haven`t tested upgrading out good enough to give you a clear answer.Originally Posted by Carth
Runes for good luck:
[1 - exp(i*2π)]^-1
I have to agree - if you move peasants and disband with another cultures' temples in place it won't help much.
First order of business after repairs is to always rip down other culture temples and replace it with my own +10/+10 temple right away, and upgrade as needed. I want to make happy citizens of my culture asap. Once your temple is in place move peasants in and disband them in the city and they become happy citizens of your culture.
It can be a cheap way to keep the 20K city populations down a bit.
Are these 'peasant settlers' an exploitation of the game mechanics or just clever play? Barbarian Invasion is to bring us hordes on the move, so the unit disbands may well be altered from 1.2.
If more of a disadvantage was needed for the tactic, one suggestion would be to implement public health and public order penalties for disbanding a unit in a city.
It does increase squalor penalties when you disband peasants in your cities so I think it works pretty well already.
And it`s not an exploit, it`s rather the opposite; why not just force a certain amount of inhabitants to move from that settlement to another, just like enslavement does?
Runes for good luck:
[1 - exp(i*2π)]^-1
Well, increase in squalor is obvious, since squalor is a function of city population.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Is that true? I've always wondered about tearing buildings down, especially their temples that I can't upgrade.Originally Posted by player1
I use this method all the time whenever one of my cities gets more than 6000 people, that is until I have finished all the necessary construction for that city.
Proud Strategos of the
Culture penalties stem from the population increasing with different culture's buildings in that town.
If you exterminate a populace and let it grow again with the foreign culture's buildings in place, it seems that you will still have the cultural penalties.
If you reduce the population and destroy the foreign cultures buildings, you will grow a nice happy loyal population.
Carth, the first building I replace in a conquered settlement is the temple. I usually destroy all foreign culture's buildings straight away (apart from any I need to retrain my soldiers). Then build from scratch.
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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My pacification tactics (that is something that George Bush MUST learn) involve building temples the first thing round, and upgrading them as high as they can go, and queuing peasants to the max to keep order high, unless I need to train troops upon which I retrain and fill up the queue with peasants. Only after the completion of a temple (not a shrine) will I remove the peasant queue. Works everytime.
And yes, Krauser, I do that all the time, though I indeed hope that there could be a transmigration function in the game. It is very useful when I need to rush-upgrade a city in a hurry to get shipwrights or something. Makes it a lot more convenient.
EB DEVOTEE SINCE 2004
Originally Posted by pezhetairoi
Yes! Must tear down all Iraq Mosks, and build 1., 2. and 3. baptist pentecostal prestbyterian tabernacle!!
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This and bring in mid-west farmers for settlingshould take care of unrest in 5 turns (2 and half of your earth years).
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i've just been using this precise tactic as the Scipii.
Working as a maritime empire you can sieze places like Rhodes and crete and the balearics and so on, so dominate the seas and gain the ability to strike anywhere.
But you gotta get these islands up to a decent size and quick. so i mass built peasants on sicily and deported them to the islands.
it's great.
tiny army, decent fleet, and i have bases on sicily, palma and kydonia, and i can deploy combat power anywhere on the coast of the med real quick.
Originally Posted by pezhetairoi
I am going to have to try that.
CC
Originally Posted by Carth
This is Celt Centurion.
When I come into a town I have just taken over, I "usually" destroy whatever temple they have, and build my own. Warning, sometimes this results in an immediate getting thrown out on my buttocks.
I have also noticed that buildings such as "secret police" headquarters and the like actually have a negative effect on public order when it's not part of my own technology.
Taverns and the like from the barbarian cultures tend to result in "drunken" governors, no matter which faction they are from. I do without them, and often destroy them as well.
The only building along that line which I usually leave intact is the Greek influenced Odeum, Lyceum, Theater, whatever. I'm sure you got the point.
This may shock a few people, but usually, an Arena, or Coliseum does NOT help when I am playing a Roman faction. It just gives the "citizens" another excuse to riot if they are not having games often enough. This may shock a few people, but if I take a city from another Roman faction, the second building I destroy is the arena or coliseum. As a result, there are actually fewer riots.
There have actually been occasions when the "public order" symbol had a blue or red face, and when I destroyed the arena/coliseum, it usually turned yellow, and a few times, GREEN!
Just thought I would share that.
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