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  1. #1
    Grand Warder of the Woods Member TonyJ's Avatar
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    Default Re: Does anyone else do this?

    A bit of a tangent here, but when you disband an army inside a town or city why does that city's income actually go down while every other one's goes up??
    May the wind be ever at your back and the sun ever on your faces. May your sword lie light in your hand and heavy in the memories of your enemies

  2. #2
    Member Member Afro Thunder's Avatar
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    Default Re: Does anyone else do this?

    I think it's because you add people to that city, and the amount of total unit upkeep for all your armies is divided amongst your cities based on size. So, the larger your city, the more it pays its share of upkeep costs.
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  3. #3
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Does anyone else do this?

    I did it in my Scythian campaign. The Scythian homeland is so big that you get in trouble with population happyness. So I built peasants there and sent it to my new conquered towns in Greece. They refilled the depoulated towns and increased the economy there. Very effective.
    One drawback: one peasant unit costs 150di to built and 100di every turn. Mooving them over a long distance costs much more then producing them right in place!

  4. #4
    The Sword of Rome Member Marcellus's Avatar
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    Default Re: Does anyone else do this?

    Quote Originally Posted by Franconicus
    One drawback: one peasant unit costs 150di to built and 100di every turn. Mooving them over a long distance costs much more then producing them right in place!
    Although often this cost is cheaper than the cost of having to deal with low population happiness (having to reduce taxes, increase public entertainment, train soldiers to garrison the town, build public health/happiness buildings etc).
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  5. #5
    Pious Augustus Member Krauser's Avatar
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    Default Re: Does anyone else do this?

    Quote Originally Posted by Franconicus
    I did it in my Scythian campaign. The Scythian homeland is so big that you get in trouble with population happyness. So I built peasants there and sent it to my new conquered towns in Greece. They refilled the depoulated towns and increased the economy there. Very effective.
    One drawback: one peasant unit costs 150di to built and 100di every turn. Mooving them over a long distance costs much more then producing them right in place!
    hmm...Peasants only cost me 100di. I'm using v1.2 with the Bug Fixer patch thing.

  6. #6
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Does anyone else do this?

    Quote Originally Posted by Krauser
    hmm...Peasants only cost me 100di. I'm using v1.2 with the Bug Fixer patch thing.
    Peasants have varying costs for each faction. Irhink Greek and Roman only cost 100 but most barbarian nation cost 150.
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