Is possible , or did anyone tried to see if is possible to place a different model battle text in a subcampaign folder in order that the campaign uses this text file instead of the main one?
Is possible , or did anyone tried to see if is possible to place a different model battle text in a subcampaign folder in order that the campaign uses this text file instead of the main one?
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Not that I'm aware of.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
The only thing that I can think of would be using the mod:MY_MOD command line switch.
Map designer for the Age of Hellas Mod: Age of Hellas Forum
"I vote for closed."
Two posts later:
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What is that?
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Link here.
It's essentially a command line switch (like show_err) which makes the game use files in a different folder as priority over the versions in the data folder.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
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