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Thread: Specific units for campaigns...

  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Specific units for campaigns...

    Is possible , or did anyone tried to see if is possible to place a different model battle text in a subcampaign folder in order that the campaign uses this text file instead of the main one?

    Creator of Ran no Jidai mod
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  2. #2

    Default Re: Specific units for campaigns...

    Not that I'm aware of.
    Epistolary Richard's modding Rules of Cool
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  3. #3
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Specific units for campaigns...

    The only thing that I can think of would be using the mod:MY_MOD command line switch.
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  4. #4
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Specific units for campaigns...

    What is that?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  5. #5

    Default Re: Specific units for campaigns...

    Link here.

    It's essentially a command line switch (like show_err) which makes the game use files in a different folder as priority over the versions in the data folder.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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