It's a question of putting in the time to promote it, and build up as large a group as possible who is using it. It's very difficult to build up the necessary critical mass of players so that people don't spend hours waiting around for a game. You also have the situation that regular MTW/VI MP isn't as bad as RTW MP, so there aren't as many MTW/VI players who feel a mod is necessary. I didn't start working on Samurai Wars until I saw the state of RTW MP gameplay during the v1.2 beta when I could actually play the game without it going out of sync, and because barocca asked me to balance the stat along the lines of original STW for his STWmod for MTW/VI. At the same time, I knew that as soon as v1.2 was released it would kill Samurai Wars MP, and that's what did happen since most of the players using SW online went to RTW at that time. There are people still playing STW/MI, and I thought Samurai wars might be attractive to them and to the players who likes original STW since they have no official server anymore, although, they do have fakeserver. I think it is to some of them, but the STW/MI players are used to the gameplay in that, and it isn't at all like the gameplay of original STW.Originally Posted by mongoose
Tomi was nice to make a CWC event using Samurai Wars, but I made a mistake in thinking that the original STW maps would provide sufficient enjoyment since they were all small maps. However, the red zone was wider and completely inaccessible unlike in STW as pointed out by OrdaKhan and he was right. It became clear too late that we needed to be using larger maps. Also, the STW/MTW engine has been in use for 4 years. Many players are burned out on it and want to try something new. I myself have gotten into SH3 and recently Combat Mission just for a change.
When BI is released it will fragment whatever group is using Mordred's mod. Also, other mods such as ChivTW and EB will be pulling players to themselves. I think all these mods will just have nitch groups within the Total war community. What the majority need is gameplay in the vanilla version which approaches the potential of the engine. If that happens, players who left will start coming back.
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