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  1. #1
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    Yeah there really is, check out the link:

    http://www.totalwar.com/community/rtwbi.htm

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  2. #2
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Minor adjustments

    Looking at "New Game Features"

    "Barbarian Hordes - A barbarian faction can flee en masse from an attacker and take its entire people in search of a new homeland. When a faction loses its last settlement the entire population can move as a series of horde armies. If - and when - the faction manage to conquer a new homeland region, the people can again settle and begin life anew. While a faction is ‘on the road’ it can’t recruit new units other than mercenaries, but it doesn’t pay any upkeep on its armies. Hordes are a ‘get out of jail’ card for some factions facing defeat - or they may just get hacked to pieces as they run! "

    I don't know what we could use this for, but it sounds cool...

    "New Units - New factions means new units! In fact, almost every unit in BI is new. This means that there are plenty of new tactical tricks to discover, strengths to play up, and weaknesses to exploit! Every faction in the game has a ‘signature’ unit that is unique to them, such as the axe-throwing Francisca Heerbann of the Franks to the ultra-heavy Sassanid Clibinarii cavalry. Even apparently familiar units have been revised."

    Could be nice, but i guess we have a nice unit list when this comes out anyway...

    "New Special Abilities - Some units in the game have new special abilities. The Shield Wall allows barbarian elites to ‘lock’ themselves into a defensive stance and withstand frontal attacks. The Schiltron is a defensive ‘hedgehog’ formation for spear-armed troops - great for withstanding cavalry, but very vulnerable to missile fire. Swimming allows light troops to cross rivers and flank defenders who think they are safe at one end of a bridge or ford!"

    No idea... swimming across rivers sounds nice

    "A modified technology tree - allows barbarians to build and expand larger settlements. It also includes new buildings to reflect the changed importance given to religion at this time in history. "

    Nice with larger settlements...

    "A new campaign map - Europe and the Empire have changed after 350 years of Roman rule since the end of the main Rome: Total War campaign. The new map reflects the shifts in population and wealth that have gone on."

    No importance...

    "Religion - is now an important factor. Christianity has become the dominant religion of the Empire, but it’s your choice whether or not to revert to paganism in the hope that this will bring victory. Barbarian factions can convert, opening up new parts of the technology tree in the process."



    "Generals - can now be recruited as well as adopted into the family. There are also new vices and virtues as well as ancillary characters for generals’ retinues.


    "Rebellions - can now flare up into full-fledged civil wars. Your generals can decide that they would make better kings or emperors than the current rulers and take matters into their own hands!"
    yes!!



    but I guess this will screw up the pope-thing...

    "And goodbye to the Senate! That old favourite enemy of Rome: Total War players everywhere is now a toothless talking shop with no power over the fate of the Empire. Instead: worry about the Huns! "

    I think it sounds really good.... and the graphics is made more to the time we're in, meaning we hopefully don't have to make new graphics for for instance "faction leader dies"

  3. #3
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    Yeah, the pope thing sucks, but who cares about that, what real power did the pope have then, dealing with newly converted hulking Germanics.

    "New Special Abilities - Some units in the game have new special abilities. The Shield Wall allows barbarian elites to ‘lock’ themselves into a defensive stance and withstand frontal attacks. The Schiltron is a defensive ‘hedgehog’ formation for spear-armed troops - great for withstanding cavalry, but very vulnerable to missile fire."
    thats great as well, we can now have the shield wall.
    Last edited by Incongruous; 07-12-2005 at 11:33.

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  4. #4
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Minor adjustments

    I like the idea, the pope thing is not crucial...

    would love to hear others opinion on this. we could possibly be on of the first major mods for BI

  5. #5
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    Yes winning over fans is crucial, just look at what happened to RTR, they are huge!
    Can anyone create a website where we can publish info like faction desriptions, and overview and screenies.

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  6. #6
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    Ok, I really think we should use a four seasons system.
    But would it be kind of odd i.e its autumn but its like summer or its like winter.
    Or is there a way to make sure that weather patterns change for the seasons, e.g in summer there is hardly any rain, but in autumn there is a bit more and maybe if we have a somone who is willing some new autumn looking trees.

    Also, just a question, what siftware can I get to start skinning?

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  7. #7
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Minor adjustments

    get trials for adobe photoshop (www.adobe.com) and 3d studio max 7. they will expire in 30 days so that sucks.... it's a problem for a lot of us

    about the 4 season system, I think it's a good idea, but it may affect gameplay as it takes twice as much time to get to a certain year (and technology).

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