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  1. #1
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    Ok, I really think we should use a four seasons system.
    But would it be kind of odd i.e its autumn but its like summer or its like winter.
    Or is there a way to make sure that weather patterns change for the seasons, e.g in summer there is hardly any rain, but in autumn there is a bit more and maybe if we have a somone who is willing some new autumn looking trees.

    Also, just a question, what siftware can I get to start skinning?

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  2. #2
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Minor adjustments

    get trials for adobe photoshop (www.adobe.com) and 3d studio max 7. they will expire in 30 days so that sucks.... it's a problem for a lot of us

    about the 4 season system, I think it's a good idea, but it may affect gameplay as it takes twice as much time to get to a certain year (and technology).

  3. #3
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    Yes but it will make conquering so much better, and we can edit the biuld times, I'm starting to fiddle around with that.

    Also, this is just a little thing, change the term recriut to call-to-arms. Then it would justify the fact that a unit will only take a turn to biuld. Because to train a new night it would take years.
    Oh and, with the new Feudal type societies that srang up is there a way of increasing the up-keep of a unit after a certain amount of time, this would represent the feudal obligations of men to only owe their Lord a certain amount of service time a year. This should be used on the units that were raised in time of war, the elite standing army-core would have a sustained upkeep, if thats possible.
    Last edited by Incongruous; 07-19-2005 at 09:00.

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  4. #4
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Minor adjustments

    Quote Originally Posted by Bopa the Magyar
    Yes but it will make conquering so much better, and we can edit the biuld times, I'm starting to fiddle around with that.

    Also, this is just a little thing, change the term recriut to call-to-arms. Then it would justify the fact that a unit will only take a turn to biuld. Because to train a new night it would take years.
    Oh and, with the new Feudal type societies that srang up is there a way of increasing the up-keep of a unit after a certain amount of time, this would represent the feudal obligations of men to only owe their Lord a certain amount of service time a year. This should be used on the units that were raised in time of war, the elite standing army-core would have a sustained upkeep, if thats possible.
    call-to-arms: good point!
    increasing after certain amount of time: don't think so..

    very good you're fiddling around, just keep in mind that we haven't taken a decision. and that BI might look different, allthough I doubt it.

  5. #5

    Default Re: Minor adjustments

    The Call-to-arms idea is great, but i think that have to be applied to all Recrouting.. .Anyway i think call to arms wold be more accurat for all factions.

    Allso having 4 seasons wold make the weather play a mutch more vital role. I'm not sure if you can change the weatherconditions for Spring and fall (but in some mods, there is alot more bad weather...RTR), but in the northern regions you could have snow for 3 of the four seasons, making it hard for non viking factions to conquer the northern regions other then in summertime(unit's with snow bonus) same applies to the eastern factions with their desert bonus.

    -Skel-

    Age of vikings and fanatics: Total War

  6. #6
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    Glad you liked the Call-To-Arms idea.
    Also, it seems stupid to be able to recriut the better troop types afer you have biult the right barracks, so is there anyway to make it that you have to have certain tecs before you can get a unit. e.g the highest level armourer befroe you can get heavily armoured knights.
    Now that we have decided on the Call-To-Arms thing, the term barracks deos not fit, what could replace it?

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  7. #7

    Default Re: Minor adjustments

    I think we must have the barracs in, so that you have a facility to train the unit's that you want to call to arms.

    Allso, i think you could add any building as a requirement for training unit's, allso new modded buildings. The problem here is to get the AI to build those. If the building doesn't directly benifit the AI, they won't build it, and then not being able to get the elite unit's. Then you get the problem with AI stacks of crappy troops.

    Thus having a higher level of Weaponsmith as a requirement for heavyer unit's shouldnt be a problem..

    -Skel-

    Age of vikings and fanatics: Total War

  8. #8
    Bopa Member Incongruous's Avatar
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    Default Re: Minor adjustments

    No I meant keep the barracks concept but scrap the name, I beleive we could call it the Wepantake or the Hundred, this is the basic subdivision of the region/shire and remained the theoretical basis of Millitary organisation for the Englisc up until the succesion of the Angevins.

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