Sorry for posting again, but, as i couldn't edit my post i had to do it.I also watched out for any "intruder" colour in my regions, but no way of them... What can it be?
Sorry for posting again, but, as i couldn't edit my post i had to do it.I also watched out for any "intruder" colour in my regions, but no way of them... What can it be?
Oh, improvements... i redrew my regions, made again everything with the highest attention and now it tell s me that the settlement of Vicus Suevii (one of the new ones) is on invalid tile (0,0)....
Again, i put the settlement in correct place (not on mountains, rivers, sea tiles etc.)
I've receive this type of message when there was a pixel of a non-defined color.
Look at all your region limits (also coast lines), just to see if there is some "lost pixel".
In that case the game detects a new region (the lost pixel), without a settlement and it tries to put it at (0,0).
In my case, the "lost pixel hunting" (the magic selection tool of Photoshop with zero tolerance was extremely useful) solved this problem.
Good luck!![]()
I am trying to increase the size of the Mundus Magnus map (about 1.5 times the original), and have been partially successful. My steps are outlined as follows using PS9 CS2:
1. map_regions - image resized to 1.5 x original
2. fixed the cities to one pixel RGB (0 0 0)
3. removed ports from map_regions and descr_strat
4. resized climates, ground types, roughness according to guide
5. using blanks/empty features and trade routes, with correct sizes
6. resized the radar maps
7. did not chnage the water surface tga
8. used the heights converter
I load up the game, and all goes well into the faction selection screen. After selecting a random faction, the screen transitions as usual. Thprogress bar keeps loading until it reaches maybe 55-60% before CTD.
What do you think could cause this problem?
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i get error in descr_strat.txt saying expected faction - must add at leat two to the world. What should i do?
Starting new mod
CLAVSTRA ALPIVM IVLIARVM
Member of this excelent mod - check it out!
RTR: Ancient Empires - more historical -> better
Marcus, try looking for errors in descr_strat before the
;>>>> start of factions section <<<<
if its got something above that it doesn't recognise it stops reading file so doesn't get to the settlements / factions part.
We had this within resources section when a comment was missing its ';'
xiong2811, have just had a similar one caused by trying to change radar maps (don't know what I did wrong yet) back yours up somewhere and try it without them (it loads just doesn't look pretty).
Last edited by Makanyane; 04-30-2006 at 10:13.
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Do i have to colour all ground in map_regions or can i leave some regions b&w ( copy of map_heights ) ??
Well my first very square px campaign map is working. Now i have made one new map that is more detailed.....only now i get CTD when it starts to load ( most of times dont creates .rmw )....what should i do?
Starting new mod
CLAVSTRA ALPIVM IVLIARVM
Member of this excelent mod - check it out!
RTR: Ancient Empires - more historical -> better
Nerer mind, yesterday at late night i had some strange ideas that were gone as soon i woke up this morning![]()
so now im working and we will see![]()
Starting new mod
CLAVSTRA ALPIVM IVLIARVM
Member of this excelent mod - check it out!
RTR: Ancient Empires - more historical -> better
Starting new mod
CLAVSTRA ALPIVM IVLIARVM
Member of this excelent mod - check it out!
RTR: Ancient Empires - more historical -> better
Think pink bits are due to the colours on your map_ground_types being not exactly the right RGB value - refer back to page 1 of this thread for values.
Your heights looks fairly detailed to me, in game map doesn't start looking very good until you've tweaked ground types etc. Game unfortunately has nasty repeat patterns in mountains which give lots of little peaks rather than faithfully following the heights profiles, so generally avoid having large continuous blocks of the 'mountains high' terrain, mix in mountains low, hills and forest.
This is from map by Wilddog
This did start from satellite data but ended up with mountains being raised within inaccessible areas for effect on the strat map.
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Which editor should I use for Tga files? And where can I get it?
Adobe Photoshop or Corel Paint Shop Pro.
www.corel.com
Anyhow, I have a question.![]()
How can I equalize the colours fast? I mean, is there a formula?
Colour overlapping problem.
I have problems with the landbridge stuff. I put the pixel, but because of colour overlapping, it's totally different from what I wanted it to be. Plese help!!!
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
I think you mean anti-aliasing? If you use PSP: set Hardness and Opacity to 100. In PS use the pencil tool (use help if you can't find it).
Edit: ...
Last edited by Duke John; 05-15-2006 at 14:18.
I think so. Anyhow, I'll try it. Thanks.![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Also problem with land bridges can be due to lack of correspondence with map_heights. If map_heights has too big a gap it willl generate a corrected_regions.tga that does not have a land bridge. Look up the corrected_regions.tga in your main total_war folder to see if that is the problem.
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Hmmm...
I'm modding the EB map, but the thing is, the landbridges practically are non-existant on the map_regions.tga. For example, when you cross the Bosphorus strait with a character, he walks over, no problems. But modding wise, there's no pixel in the strait!!!![]()
Help?![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
edyzmedieval, are you looking at the corrected_regions.tga which will be at the folder level of your .exe file? If two pixels join corner to corner on that you will get a land bridge. Corrected_regions is generated when you make a new map.rwm to show you what the game is using inside the map.rwm.
If the corrected_regions is not showing the result you want you need to change the coastline in map_heights.tga as that is what is over-riding map_regions.tga.
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Thanks Makanyane. I'm still a n00b at landbridges.![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Are there any rules of placing ports?
because it keeps crashing back to the menu and when i quit i have an error saying that i have a port in an invaild postions, but when i look at my regions everything looks ok.
Make sure white pixel for port has at least one side adjacent to the sea and not just a corner. As above make sure you are checking this on the corrected_regions.tga as this is the one the game is effectively using (it is the adjustment of your map_regions to suit your map_heights coastline, so port may have moved inland on this!).
When you get the error message it should give you either a map co-ordinate or a line number in descr_strat referencing the port it can't build.
To check out a map co-ordinate remember that the game works from 0,0 = bottom left hand side; PaintShopPro etc have 0,0 = top left.
If message gives line number which is the last line in descr_strat, it could be that you have more than one white pixel in a region.
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woah! whats up with the corrected regions? on mine it looks like a combination of the old map and mine.
Corrected regions is basically what's shown in map.rwm
Edit map_regions.tga to make sure your port is in the correct position, then delete map.rwm. Run and enjoy.
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
It is possible that only problem is you not deleting map.rwm, so do try that first.
However
sounds like you haven't changed map_heights to correspond with your new map. Map_heights always over-rules the other maps to produce the coastline and corrected_regions tries to adapt the map_regions to fit.on mine it looks like a combination of the old map and mine.
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ok so after a week of war my map is done, i want to start putting factions on it, but i want to see whats happening.
On other peoples screen shots i can see that they can see the whole map, i tryed changing the prferences to false on the fog of war but nothing happened
So is is possible to turn of the fog of war on the campaign map?
Hi ive followed all of your instructions, switching on -show_err etc but my make just is not working, i made it only basic so that nothing would happen. Ive asked a few people and they dont know whats going on ??? if you couldi would realy appricate it. Here is were ive benn asking https://forums.totalwar.org/vb/showthread.php?t=65422 but you can download the map here http://www.filehosting.cc/download.php?id=7BF9F5EB i realy dont know whats going on please please help!!!!
thanks
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Unit 35, when you are in the game hit the `¬ button (below Esc) on your keyboard to open rome shell type in that
toggle_fow
hit return, then hit `¬ again to lose the command line.
doing same again turns fog of war back on.
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Hi,
I made a new province and when I try to run it I get this error.
line 37 is the win_conditions line. anyone have anything that can help?Script Error in data/world/maps/campaign/my_campaign/descr_strat.txt, at line 37, column 1.
Expected faction - must add at least 2 factions to the world.
1)the message is clear you can't play with only one faction you need to added more factions in descr_strat file
2)there is no "win_condition" line in descr_strat
another file is called desc_win_condition
or maybe i am blind or it's new descr_strat file
here a few part of original "descr_strat" file
here a few part of "descr_win_conditions"Code:; Custom campaign script generated by Romans Campaign Map Editor campaign imperial_campaign playable romans_julii romans_brutii romans_scipii end unlockable egypt seleucid carthage parthia gauls germans britons greek_cities end nonplayable romans_senate macedon pontus armenia dacia numidia scythia spain thrace slave end start_date -270 summer end_date 14 summer brigand_spawn_value 10 pirate_spawn_value 28
Code:romans_julii imperator short_campaign outlive_factions gauls romans_brutii imperator short_campaign outlive_factions macedon greek_cities romans_scipii imperator short_campaign outlive_factions carthage numidia macedon take_rome short_campaign outlive_factions greek_cities thrace
Thanks, somehow I had win_conditions section. Anyway I deleted it and I am past that problem.![]()
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