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Thread: Making a new campaign map.

  1. #271
    Member Member Mirconus the Great's Avatar
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    Default Re: Making a new campaign map.

    Sorry for posting again, but, as i couldn't edit my post i had to do it.I also watched out for any "intruder" colour in my regions, but no way of them... What can it be?

  2. #272
    Member Member Mirconus the Great's Avatar
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    Default Re: Making a new campaign map.

    Oh, improvements... i redrew my regions, made again everything with the highest attention and now it tell s me that the settlement of Vicus Suevii (one of the new ones) is on invalid tile (0,0)... .
    Again, i put the settlement in correct place (not on mountains, rivers, sea tiles etc.)

  3. #273
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Making a new campaign map.

    I've receive this type of message when there was a pixel of a non-defined color.
    Look at all your region limits (also coast lines), just to see if there is some "lost pixel".

    In that case the game detects a new region (the lost pixel), without a settlement and it tries to put it at (0,0).

    In my case, the "lost pixel hunting" (the magic selection tool of Photoshop with zero tolerance was extremely useful ) solved this problem.

    Good luck!

  4. #274

    Lightbulb Enlarging Map

    I am trying to increase the size of the Mundus Magnus map (about 1.5 times the original), and have been partially successful. My steps are outlined as follows using PS9 CS2:

    1. map_regions - image resized to 1.5 x original
    2. fixed the cities to one pixel RGB (0 0 0)
    3. removed ports from map_regions and descr_strat
    4. resized climates, ground types, roughness according to guide
    5. using blanks/empty features and trade routes, with correct sizes
    6. resized the radar maps
    7. did not chnage the water surface tga
    8. used the heights converter

    I load up the game, and all goes well into the faction selection screen. After selecting a random faction, the screen transitions as usual. Thprogress bar keeps loading until it reaches maybe 55-60% before CTD.

    What do you think could cause this problem?


  5. #275

    Default Re: Making a new campaign map.

    i get error in descr_strat.txt saying expected faction - must add at leat two to the world. What should i do?
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  6. #276
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Marcus, try looking for errors in descr_strat before the
    ;>>>> start of factions section <<<<
    if its got something above that it doesn't recognise it stops reading file so doesn't get to the settlements / factions part.
    We had this within resources section when a comment was missing its ';'

    xiong2811, have just had a similar one caused by trying to change radar maps (don't know what I did wrong yet) back yours up somewhere and try it without them (it loads just doesn't look pretty).
    Last edited by Makanyane; 04-30-2006 at 10:13.
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  7. #277

    Default Re: Making a new campaign map.

    Do i have to colour all ground in map_regions or can i leave some regions b&w ( copy of map_heights ) ??


    Well my first very square px campaign map is working. Now i have made one new map that is more detailed.....only now i get CTD when it starts to load ( most of times dont creates .rmw )....what should i do?
    Starting new mod

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  8. #278

    Default Re: Making a new campaign map.

    Nerer mind, yesterday at late night i had some strange ideas that were gone as soon i woke up this morning

    so now im working and we will see
    Starting new mod

    CLAVSTRA ALPIVM IVLIARVM


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    RTR: Ancient Empires - more historical -> better

  9. #279

    Default Re: Making a new campaign map.

    Yes i have made it but now i have few questions:

    1. why isnt map more detailed? Is becuase of size ( map_heights is 833*513 ). How do i fix this???

    2. Why are violet spots on my map????

    3. Thnks to this tutorial!!!!!








    Starting new mod

    CLAVSTRA ALPIVM IVLIARVM


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    RTR: Ancient Empires - more historical -> better

  10. #280
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Think pink bits are due to the colours on your map_ground_types being not exactly the right RGB value - refer back to page 1 of this thread for values.

    Your heights looks fairly detailed to me, in game map doesn't start looking very good until you've tweaked ground types etc. Game unfortunately has nasty repeat patterns in mountains which give lots of little peaks rather than faithfully following the heights profiles, so generally avoid having large continuous blocks of the 'mountains high' terrain, mix in mountains low, hills and forest.

    This is from map by Wilddog


    This did start from satellite data but ended up with mountains being raised within inaccessible areas for effect on the strat map.
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  11. #281
    Member Member Piko's Avatar
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    Default Re: Making a new campaign map.

    Which editor should I use for Tga files? And where can I get it?

  12. #282
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Making a new campaign map.

    Adobe Photoshop or Corel Paint Shop Pro.
    www.corel.com

    Anyhow, I have a question.
    How can I equalize the colours fast? I mean, is there a formula?
    Colour overlapping problem.

    I have problems with the landbridge stuff. I put the pixel, but because of colour overlapping, it's totally different from what I wanted it to be. Plese help!!!
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  13. #283
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Making a new campaign map.

    I think you mean anti-aliasing? If you use PSP: set Hardness and Opacity to 100. In PS use the pencil tool (use help if you can't find it).

    Edit: ...
    Last edited by Duke John; 05-15-2006 at 14:18.

  14. #284
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Making a new campaign map.

    I think so. Anyhow, I'll try it. Thanks.
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  15. #285
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Also problem with land bridges can be due to lack of correspondence with map_heights. If map_heights has too big a gap it willl generate a corrected_regions.tga that does not have a land bridge. Look up the corrected_regions.tga in your main total_war folder to see if that is the problem.
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  16. #286
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Making a new campaign map.

    Hmmm...

    I'm modding the EB map, but the thing is, the landbridges practically are non-existant on the map_regions.tga. For example, when you cross the Bosphorus strait with a character, he walks over, no problems. But modding wise, there's no pixel in the strait!!!

    Help?
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  17. #287
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    edyzmedieval, are you looking at the corrected_regions.tga which will be at the folder level of your .exe file? If two pixels join corner to corner on that you will get a land bridge. Corrected_regions is generated when you make a new map.rwm to show you what the game is using inside the map.rwm.

    If the corrected_regions is not showing the result you want you need to change the coastline in map_heights.tga as that is what is over-riding map_regions.tga.
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  18. #288
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Making a new campaign map.

    Thanks Makanyane. I'm still a n00b at landbridges.
    Ja mata, TosaInu. You will forever be remembered.

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  19. #289
    Modder Member Encaitar's Avatar
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    Default Re: Making a new campaign map.

    Try this tutorial for help on land-bridges.
    Encaitar Arandur

    Middle-earth: Total War Dev

  20. #290

    Default Re: Making a new campaign map.

    Are there any rules of placing ports?

    because it keeps crashing back to the menu and when i quit i have an error saying that i have a port in an invaild postions, but when i look at my regions everything looks ok.

  21. #291
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Make sure white pixel for port has at least one side adjacent to the sea and not just a corner. As above make sure you are checking this on the corrected_regions.tga as this is the one the game is effectively using (it is the adjustment of your map_regions to suit your map_heights coastline, so port may have moved inland on this!).

    When you get the error message it should give you either a map co-ordinate or a line number in descr_strat referencing the port it can't build.

    To check out a map co-ordinate remember that the game works from 0,0 = bottom left hand side; PaintShopPro etc have 0,0 = top left.

    If message gives line number which is the last line in descr_strat, it could be that you have more than one white pixel in a region.
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  22. #292

    Default Re: Making a new campaign map.

    woah! whats up with the corrected regions? on mine it looks like a combination of the old map and mine.

  23. #293
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Making a new campaign map.

    Corrected regions is basically what's shown in map.rwm

    Edit map_regions.tga to make sure your port is in the correct position, then delete map.rwm. Run and enjoy.
    Ja mata, TosaInu. You will forever be remembered.

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  24. #294
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    It is possible that only problem is you not deleting map.rwm, so do try that first.
    However
    on mine it looks like a combination of the old map and mine.
    sounds like you haven't changed map_heights to correspond with your new map. Map_heights always over-rules the other maps to produce the coastline and corrected_regions tries to adapt the map_regions to fit.
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  25. #295

    Default Re: Making a new campaign map.

    ok so after a week of war my map is done, i want to start putting factions on it, but i want to see whats happening.

    On other peoples screen shots i can see that they can see the whole map, i tryed changing the prferences to false on the fog of war but nothing happened

    So is is possible to turn of the fog of war on the campaign map?

  26. #296

    Question Re: Making a new campaign map.

    Hi ive followed all of your instructions, switching on -show_err etc but my make just is not working, i made it only basic so that nothing would happen. Ive asked a few people and they dont know whats going on ??? if you could i would realy appricate it. Here is were ive benn asking https://forums.totalwar.org/vb/showthread.php?t=65422 but you can download the map here http://www.filehosting.cc/download.php?id=7BF9F5EB i realy dont know whats going on please please help!!!!

    thanks

  27. #297
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Unit 35, when you are in the game hit the `¬ button (below Esc) on your keyboard to open rome shell type in that
    toggle_fow
    hit return, then hit `¬ again to lose the command line.
    doing same again turns fog of war back on.
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  28. #298
    Member Member Marius Dynamite's Avatar
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    Default Re: Making a new campaign map.

    Hi,

    I made a new province and when I try to run it I get this error.

    Script Error in data/world/maps/campaign/my_campaign/descr_strat.txt, at line 37, column 1.

    Expected faction - must add at least 2 factions to the world.
    line 37 is the win_conditions line. anyone have anything that can help?

  29. #299

    Default Re : Making a new campaign map.

    1)the message is clear you can't play with only one faction you need to added more factions in descr_strat file

    2)there is no "win_condition" line in descr_strat
    another file is called desc_win_condition
    or maybe i am blind or it's new descr_strat file

    here a few part of original "descr_strat" file
    Code:
     
    ; Custom campaign script generated by Romans Campaign Map Editor
    
    campaign		imperial_campaign
    playable
    	romans_julii
    	romans_brutii
    	romans_scipii
    end
    unlockable
    	egypt
    	seleucid
    	carthage
    	parthia
    	gauls
    	germans
    	britons
    	greek_cities
    end
    nonplayable
    	romans_senate
    	macedon
    	pontus
    	armenia
    	dacia
    	numidia
    	scythia
    	spain
    	thrace
    	slave
    end
    
    
    start_date	-270 summer
    end_date	14 summer
    
    brigand_spawn_value 10
    pirate_spawn_value 28
    here a few part of "descr_win_conditions"

    Code:
    romans_julii
    imperator
    short_campaign outlive_factions
    gauls
    
    romans_brutii
    imperator
    short_campaign outlive_factions
    macedon greek_cities
    
    romans_scipii
    imperator
    short_campaign outlive_factions
    carthage numidia
    
    macedon
    take_rome 
    short_campaign outlive_factions
    greek_cities thrace

  30. #300
    Member Member Marius Dynamite's Avatar
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    Default Re: Making a new campaign map.

    Thanks, somehow I had win_conditions section. Anyway I deleted it and I am past that problem.

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