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Thread: Making a new campaign map.

  1. #451

    Default Re: Making a new campaign map.

    You can have an all-land map without any problems.

    No, no other files that need editing.
    Last edited by Aradan; 02-02-2009 at 12:59.

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  2. #452

    Exclamation Re: Making a new campaign map.

    Hey there, I'm a n00bish modder working on something other than units for the first time. All i was doing was editing the imperial campaign to include 2 extra provinces for dacia at first everything went fine a couple of KTMs that were easily fixed then when i clicked on start the campaign it happened. Instead CTDing or sending me back to the menu it started a black screen and the music played well i got the polite informal message that an error had occured. Anyways is this a problem with not making a new campaign, a problem with GIMP or something?

    - One of the ideas that came to me was placing armys which i have no idea how to do so does anyone know how to find the coordinates without show cursor stat because the text at the bottom of GIMP was no help.
    - Secondly i removed the named character entry for all my new army leaders (thinking this would make them captains) but i'm not to sure now any ideas?

  3. #453

    Default Re: Making a new campaign map.

    Okay update i removed everything i changed but somehow i get KTMs on everything something about invalid settlement coordinates of course the line it tells me to look on is the line of semicolons after the starting diplomacy section any help?

  4. #454
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    sounds like your map_regions is still messed up, from this thread
    https://forums.totalwar.org/vb/showthread.php?t=85902

    Symptom: KTM's with message on exit: 'Script error in .../descr_strat.txt, at line xxx, column x. You have chosen an invalid tile(0,0)for the settlement of
    If line xxx is the bottom of the descr_strat file and the settlement name is not specified.

    * Pixels on map_regions.tga of a colour that do not belong to any region colour specified in descr_regions.txt - watch out for merged colours when editing map_regions.tga as that is usual cause.
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  5. #455

    Default Re: Making a new campaign map.

    Wow that helped so much you sir rock! Anyways that fixed my problem and my initial one (the names of the commanders) i thought you could draw them from anywhere not a list anyways that was a huge help thank you.

  6. #456

    Default Re: Making a new campaign map.

    I'm having the same problem. So I have to make sure all colors used in map_regions.tga are excisting in regions.txt?

  7. #457

    Default Re: Making a new campaign map.

    I've been cheking everything in map_regions.tga and descr_regions.txt, but all colors are valid and for sea I used RGB 41 140 233. I 'made' the colors in paint, but adobe photoshop CS3 also says they're right. Maybe it's the problem I used 5 different versions of 41 232 198?

  8. #458

    Default Re: Making a new campaign map.

    Sorry for the tripple post, is there a way to edit your old posts? Anyway, I've solved the problem by replacing map_regions.tga by corrected_regions.tga.

  9. #459

    Default Re: Making a new campaign map.

    I have a little problem regarding the map expanding . I'm using GIMP , and to expand the RTW map (for a mod) , i go to picture -> scale picture and then scale it to 507*365 .. but when i zoom in to add new regions , it's really blurry . And by sharpening it , i get weird results .. Anyone knows how to fix this ?

  10. #460
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    for whatever program you're using - if you rescale an existing map you need to find the option that doesn't blur the colours

    for Gimp it looks like using the Interpolation (none) setting when you first scale the map might work


    trying to use sharpening or anything else after you've got a blurred map definitely won't help!
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  11. #461

    Default Re: Making a new campaign map.

    No , it's okay :) i had permission to use another mod's map , so i just cut a part from it :) And also , for GIMP , the unsharp_mask tool worked pretty well , but still not good enough :)

    Anyway , thx for your help ;)

  12. #462

    Default Re: Making a new campaign map.

    this work for M2TW?
    Last of the Romans - Efthymios ek Sparteos

  13. #463

    Default Re: Making a new campaign map.

    yes i think it also works for M2TW :)

    Is radar_map1 the same size as map_regions ? Cause i am cutting RS map for another mod and the radar_map1 is there half of map_regions.tga ..
    Last edited by PopePopo; 02-21-2009 at 14:48.

  14. #464

    Default Re: Making a new campaign map.

    Radar maps should be exactly the same size as the vanilla radar map files are. The game will resize them automatically in-game to fit your map.

    Norman Invasion - The fate of England lies in your hands...

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  15. #465

    Default Re: Making a new campaign map.

    Alright , thanks aradan :)

  16. #466

    Default Re: Making a new campaign map.

    1st step doesn't even work on M2TW no provincial campaign to select :( i was looing forward to messing around with this someone please make one for M2TW
    Last of the Romans - Efthymios ek Sparteos

  17. #467
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    You need to make some menu changes before provincial campaigns will show up in M2TW - try using the pack that Alpaca issued:

    https://forums.totalwar.org/vb/showthread.php?p=1503980
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  18. #468

    Default Re: Making a new campaign map.

    Thanks for informations

  19. #469

    Default Re: Making a new campaign map.

    i opened my region tga file with photoshop then saved it as .tga now when i try and open it it says .tga :( took me 2 hours can someone plz tell me what to do?
    Last of the Romans - Efthymios ek Sparteos

  20. #470

    Default Re: Making a new campaign map.

    . i can't really understand you .. if you edit your vanilla map_regions , can't you just press 'save' ?

  21. #471

    Default Re: Making a new campaign map.

    i saved it somewhere else though by accident :(

    Doesn't matter now made new one using same regions (maybe more) and found u can save as tga file from photoshop :D onto editing first text file you need to edit
    Last edited by miniwally; 02-25-2009 at 22:35.
    Last of the Romans - Efthymios ek Sparteos

  22. #472

    Default Re: Making a new campaign map.

    Hmm .. I get an error with no CTD - no new map.rwm generated .. i think this means that there's an error in the .tga's , especially the features.tga file .. Because my features.tga file was messed up , i painted it totally black , but it still doesn't work .. I just cut an existing mod's map , so normlly there aren't any mistakes with wrong clour , etc ..

    What could be a possible error/solution ?
    Last edited by PopePopo; 03-09-2009 at 18:22.

  23. #473
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    How about
    Incorrect height or width listed in descr_terrain.txt - dimensions must match map_regions.tga
    ? from this thread
    others don't seem likely
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  24. #474

    Default Re: Making a new campaign map.

    Nope , i have checked that already .. Maybe an error in the text files ?

  25. #475
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Try reading through Monkwarrior's tutorial here:
    https://forums.totalwar.org/vb/showthread.php?t=50447
    which seems to be for what you were doing

    it is for slightly earlier version of game - you can ignore bits about
    leader_pic_factionname (as many as factions), map_factionname (as many as factions)
    that won't cause problems for 1.5/6

    see if there is anything in that you missed - also double check you calculated all the map sizes correctly

    your symptom (not getting rwm) isn't normally to do with text files - but if you mess up a lot of things you can sometimes get CTD where normally you'd only get error message.
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  26. #476

    Default Re: Making a new campaign map.

    Oh , looks like i didn't edit water_surface .. I'll try it out , thanks Makanyane :)

    (And of course Monkwarrior)

    About the text files : For instance , if i have 10 regions in descr_regions , but they aren't listed in descr_strat , would that cause this problem ? Or a double settlement in descr_strat (having one region for two or more factions)
    Last edited by PopePopo; 03-10-2009 at 20:17.

  27. #477
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    not listing some regions in descr strat doesn't cause problems for some versions of game (BI)- can't entirely remember but think that might be different for RTW / patch version....

    not listing any regions in descr strat would be very likely to cause crash

    duplicated regions in descr strat I think cause error message


    to get campaign loading initially simplify it as much as possible, but do try to get things like descr_strat accurate and matching descr_regions - descr_regions must definitely match map_regions, any discrepancy in that will stop it loading
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  28. #478

    Default Re: Making a new campaign map.

    Quote Originally Posted by Makanyane View Post
    not listing some regions in descr strat doesn't cause problems for some versions of game (BI)- can't entirely remember but think that might be different for RTW / patch version....

    not listing any regions in descr strat would be very likely to cause crash

    duplicated regions in descr strat I think cause error message


    to get campaign loading initially simplify it as much as possible, but do try to get things like descr_strat accurate and matching descr_regions - descr_regions must definitely match map_regions, any discrepancy in that will stop it loading
    Bolded mine.

    In RTW 1.5, regions/settlements not listed in descrt_strat are rebel held villages with no buildings or garrisons - at least that's what it did for me.

    Further clarification: if no garrisons are defined for the x/y coords, no garrisons appear. It's possible to create a rebel army in descr_strat at the same x/y values as the village, in which case the village would be garrisoned.
    Last edited by Sir_Lysander; 03-14-2009 at 21:20. Reason: clarification

  29. #479

    Default Re: Making a new campaign map.

    what program i need to add new provitses ?

  30. #480

    Default could not create settlement at xxxxxx HELP PLEASE!!!!!

    Hi Guys!!!
    i'm really new to mod rtw so to start i'm tryng to add a new province using this tutorial, but i'm having some problems.... i've tried to check all the post but i didn't find a solution.... may be i've lost it... there's a lot of post!!!

    following you will find al my step to create a new region.... the problem is that when i launch the new campaign come back to the campaign menu and whe i exit rtw i found the error message

    error........... in desc_strat.txt

    could not create settlement at xxxxxx

    and is the line of my new settlement.

    i've found a post that says :

    * Symptom: KTM's with message on exit: 'Script error in .../descr_strat.txt, at line xxx, column x. could not create settlement at script line xxx'

    * Mis-match between colour on map_regions.tga and colour listed in descr_regions.txt for affected settlement.
    * Using identical colour for two different regions.


    i've triple checked but i use the same color and the color is not used for any other province....

    HELP!!!

    so following my steps......

    1) created the new campaing folder data\world\map\campaign\atlantide

    and i've copied all the files from maps\base and from map\campaign\imperial_campaign

    2) deleted map.rtw and map_heights.hgt

    3) edited (with photosop using pencil) map_regions.tga and created a small province in the desert with color 24 16 16 with one town in the middle of the province

    4) added the province to the end of descr_regions.txt

    Sicania
    Panormus
    egypt
    Libyans
    163 20 8
    gold, slaves, wild_animals, camels
    5
    8

    5) Assigned the new province to the egyptians adding the following script after the last egyptian town present in the original descr_strat

    settlement
    {
    level large_town
    region Sicania

    year_founded 0
    population 4500
    plan_set default_set
    faction_creator parthia
    building
    {
    type core_building governors_villa
    }
    building
    {
    type defenses wooden_wall
    }
    building
    {
    type barracks muster_field
    }
    building
    {
    type port_buildings port
    }
    building
    {
    type market market
    }
    building
    {
    type hinterland_roads roads
    }
    }

    6) added at the end of descr_regions_and_settlement_name_lookup.txt the following code

    Sicania
    Panormus

    7) created in data\text the file atlantide_campaign_regions_and_settlement_names.txt
    and added to the original file at the very end the following code

    {Sicania} Sicania
    {Panormus} Panormus


    then launch the game!!!

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