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  1. #1

    Default Re: Making a new campaign map.

    So, I was able to make most of the changes in the strat text file but whenever I made a change to the map tga's it would CTD. It drove me bonkers.

    Finally I pulled the map.rmw file out of the Base folder and it loaded no problem. Just thought I would share in case anyone else is banging their heads against the desk wondering why your map wont work.

  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: Making a new campaign map.

    Hiya guys,


    Have modded my game so much you can hardly even recognize it, mostly thanks to the info found here, but now I stumbed upon something I really cant get my head around ...

    I'd like a bigger map so I made the vanilla map 4 times as big by basicly mirroring the original map, been working on it for 2 weeks and no matter what I did I couldnt get it to actually run, I could however get it to make a map.rwm file ...

    decided after I found out that I made too many errors that I'd be better of with a new map that I could start testing from a basic level, so I made a map thats ~180% the size of the vanilla map, all tga's are in order, it even generates a "corrected_regions.tga" map, but no map.rwm ..

    according to me these maps are all fine and everthing else is in order except for the descr_strat file but thats unimportant for forming a map.rwm file (afaik)


    I packed up the map based on the last files (regions corrected according the corrected version) and included just about anything I think might make a diff.
    would someone with some good mapmaking exp. please have a look at it, hoping I just forgat something, as I'm really in the dark here ..
    (and at the brink of abonding mapmaking all together, as when I make a small quick and dirty map it works from the start, but a map I inversted 2 weeks on only causes problems .....)

    Thanks in advance

    ps;I want to use this as the imperial camp., but on failure I also check out the map in a provincial camp. just to be on the safe side ...


    G

  3. #3
    Notepad user Member Red Spot's Avatar
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    Default Re: Making a new campaign map.

    oops ..

    forgat the link to the .zip

    my map;
    http://members.home.nl/redspot/RSMapRTW.zip


    G

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    Hi Red Spot, you appear to have a problem with too much sea.
    I just experimented with your campaign and painted the map_heights.tga all 'black' (RGB 1,1,1 or greyer - don't use 0,0,0) and it generated map.rwm then. It's a shame as I thought you might have narrow enough and complex enough shapes for it to work...
    See here: https://forums.totalwar.org/vb/showthread.php?t=66332
    for some discussion on the issue. Try narrowing the 'seas' at some points, you might get away with slight narrowing but may need to actually let points of adjoining land areas touch so you get 'land-bridge' effect (or completely physically dividing areas off). You only need to change the map_heights.tga to experiment to get to something workable as you don't have ports you can ignore map_regions.tga for now. If tweaking sea areas doesn't work you might just have to make it to a smaller scale.

    btw I only tested it as far as getting the map.rwm; it gave KTM and error about NightBattle trait after that.
    Not used mods before? Looking for something small and fun?!
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  5. #5
    Notepad user Member Red Spot's Avatar
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    Default

    Thank you very much Makanyane ..;)

    I'd never had come to that my map only has slightly more waterpixels than the vanilla but in precentage I guess its smaller ..

    Thing is, I want to create a sort of part Iland-battle, part long stretches of land, cliffs, rocks, etc I dont need, but I do like to make crossing over more than just having to have been in a ship (why I tried to keep some deep_sea in the middle of the rivers

    I'll check the link you gave me and see how much can be done about the problem without having to revert to really altering the map ..

    EDIT 1: just added a few patches of land near the center of map and it worked ..

    now I'm thinking about enlarging the map as its seems by dropping in a few "rocks along the coastline" I can not only make my map larger but also make it a bit nicer to the eye ...

    EDIT 2: got the previous map to work (it still CTD'ed when I viewed a settlement not set up in descr_strat), so I decided to make a quick and dirty conversion of it to where the same map 50% bigger has the east and west oceans split, seems the aproach worked as I now have about the same water on a much larger map ..

    didnt come without a problem ..
    map.rwm was generated, the loadinbar appeared and when just 1/2 finished loading I still get a CTD
    the descr_strat is only altered for the positions of the amies, the map.rwm file is generated so the tga's and water% are ok, and any other file was ok before and stayed unaltered

    anyone have an idea what can cause this??
    I've been through all files like 3 times now but cant seem to find a thing wrong with them ..


    G
    Last edited by Makanyane; 04-14-2007 at 20:44.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    If it was perhaps more than half way along the loading bar it might be to do with radar maps, did you resize them again to match map_regions? What first post in tutorial says on that is actually wrong, too large a radar_map will crash game at I thought about 2/3rds way along loading bar. You can just leave old ones in or for later patch versions delete them entirely.

    You can't edit posts as you are currently a junior member, I will try and merge your posts later if I find right button... If you disappear into oblivion as a result of my attempt I apologise most sincerely!

    EDIT: merge appears to have worked, yay, I knew I'd get the hang of this eventually....
    Last edited by Makanyane; 04-14-2007 at 20:48.
    Not used mods before? Looking for something small and fun?!
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  7. #7
    Notepad user Member Red Spot's Avatar
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    Default Re: Making a new campaign map.

    Thanks for the edit and reply Makanyane ..

    You mean the tutorial is wrong where is says that the radar2 map has to be 2* the size map_regions is??

    As iirc that is exactly what I did, resize the original map to be 2* my maps size ..

    I'll be tempering with it right now ..;)


    G

  8. #8
    Notepad user Member Red Spot's Avatar
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    Default Re: Making a new campaign map.

    Dont really know how clear this actually is, according to the tutorial I at least got a bit wrong impression of things.
    The way map_radar1 and map_radar2 "seem" to work is that radar1 needs to be 255*156pixels (size of the vanilla map_regions) and radar2 "should"(at least seems to)have to be twice that.
    Radar1 is, as is wel known, for the radarmap, but radar2, unlike what I got the impression it does, is the magnified version of the radar (you know when you "zoom in" on the radarmap ingame)


    G

  9. #9

    Unhappy Re: Making a new campaign map.

    Does anyone know what this error means or what I should do:

    Region of settlement not valid.No match in descr_regions.txt
    Killfrica
    at line 517

    I tried to add in a new region called killfrica and my game crashes back to the provincial campaign menu when I try load it.

  10. #10

    Default Re: Making a new campaign map.

    The most obvious reason seems like you did not document the region properly in the desc_regions.txt file. Remember, when creating a new region you must.

    Create a new unique color value.

    Create a new listing in desc_regions.txt (I generally just copy and paste an exitsing one and add my regions colors, region name, and settlement name.)

    Add this region to a faction in desc_strat.text (again copy and paste helps)

    Add the region name and settlement name to (your campaign)_names_and_settlement_lookup.txt file.

    Also, your error message lists a line. Go to the desc_regions.txt file, hit Command+G and type in that line #. If it takes you to the bottom of the page, it means you do not have the region listed in the document.

    Hope that helps.

  11. #11

    Default Re: Making a new campaign map.

    Thanks for the help ramashan but it still wont work and ive checked the details so many times.I think some of my files were corrupted when i copied rome so i wouldnt have to reinstall it.

  12. #12

    Default Re: Making a new campaign map.

    I don’t know what the triumph point value is.
    If you look in the Trait files, there are certain trait conditions that have "Triumph Points" as a condition. I believe that this is a point system the game uses to give certain traits (like the "Victor" trait). Conquering Wonders, Destroying Factions, and Conquering cities gives you these points. If it works has it's supposed to, I believe the "Triumph Points" labeled for each city is how many of those points your general gets for conquering it.

    If you'd like, I could test it out.

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