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  1. #1

    Default Re: Making a new campaign map.

    HI,
    I am new at modding, and i have a few problems. I read the tutorial of this thread, and read it again and again... (i will tell you my problem later, now i will say the steps i followed to add an province and citie )

    Notice: i want to mod the mod EB...

    1st: i maked an folder at the data/world/maps/campaing with name Campaing...
    So then i copied all the files (and folders) from imperial campaing, and base and pasted it at the Campaing folder that i maked. After i copied the Imperial_campaing_regions_and_settlement_names.txt, and named it Campaing_region_and_settlement_names.txt. Then I started the game and go to the campaing chose. I choosed Provincial Campaing,and then Campaing. I select it and it started. Normal and ok!
    2nd: I open the file MAP_REGIONS.TAG and i maked orange (252 168 92) the area that i wanted to add the province. i painted the area, and then i added the black pixel (for sure i put it in a place that has much orange ) and no white, for harbor because it isnt nessecary. Then i go to the descr_regions.txt and added at the bottom:

    Ditiki_Peloponnesos
    Patra
    greek_cities
    Peloponnesioi
    252 168 92
    gold, wine
    5
    3

    Saved and quited...
    Then i go to the descr_strat.txt and go to the Koinon Hellenon and added:

    settlement
    {
    level large_town
    region Ditiki_Peloponnesos

    year_founded 0
    population 2500
    settlement_tax 51
    plan_set greek
    faction_creator greek_cities
    building
    {
    type core_building governors_villa
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type hinterland_farms2 granary
    }
    building
    {
    type hinterland_mines mines
    }
    building
    {
    type port_buildings port
    }
    building
    {
    type navy_port naval_bay
    }
    building
    {
    type market forum
    }
    building
    {
    type amphitheatres game_field
    }
    ;WG building
    ; {
    ; type theatres theatre
    ; }
    ;WG building
    ; {
    ; type Barracks_I muster_field_I
    ; }
    building
    {
    type smith blacksmith
    }
    ;WG building
    ; {
    ; type hinterland_roads roads
    ; }
    building
    {
    type temple_of_forge temple_of_forge_temple
    }
    building
    {
    type uniques3 law1
    }
    }

    After that i go to the data/text Campaing_regions_and_settlements_names.txt and go to the bottom of the script and added

    {Ditiki_Peloponnesos} Ditiki Peloponnesos
    {Patra} Patra

    Thats it. Then i started the game and go to the Provincial Campaing, at the campaing choose. I selected the Campaing that i made... I press it and it begins to load but it stoped and throws me out to the desktop... No error messenge. I use the show_err (EB had it automaticly). I Changed position of the black dot, i changed the position of the provincial, i tried again and again but nothing... Then i re-entered at the Campaing_region... .txt the edit that i did, but nothing, then i deleted the {Patra} Patra
    but the same thing... What do i wrong??? What i forrgot , what i missed????

    I know that u are like that now
    But i tried so much times that i will be soon like crazy

    I sorry that i spam
    There are no Crimes in War!
    We can learn even from the enemy!

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    I haven't looked at your post in a great deal of detail - but I have a strong suspicion that EB might already have the maximum number of regions.

    In which case you can not add any more. If you have a program like PaintShopPro that will tell you the number of unique colours used in a tga - check the map_regions.tga if it already has 202 you can't add any more regions.

    If you can't find out that way it might be worth asking in their forum, they will know if they are at the maximum or not and I'm sure would tell you.
    Not used mods before? Looking for something small and fun?!
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  3. #3

    Default Re: Making a new campaign map.

    I tryied to make it at BI and nothing... and i am sure that there are no max provinces.
    Maybe the modding for citie goes not cause of Gold Edition that i have?
    There are no Crimes in War!
    We can learn even from the enemy!

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    AlexTheGood, you said you were modding the mod EB, I have checked with them for you they have confirmed:
    The max number of regions is 199 provinces + 1 sea region. EB is at the maximum allowed with 199 provinces + 1 sea region.
    This is the hard coded limit for the game - you can not add any more provinces to that mod, though you could move existing ones around and rename them.

    It will have nothing to do with whether you have gold edition or not.
    Not used mods before? Looking for something small and fun?!
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  5. #5

    Default Re: Making a new campaign map.

    Hey Everybody,

    I am running an experiment in resizing with the Mundus Magnus map, following the instructions, especially step 4, at the start of this thread.

    Starting from a MM campaign that works, I have prepared a new provincial campaign by resizing all the relevant .tga files and adjusted the descr_strat file accordingly, but when I try to run it I select a faction, click to start the campaign when it CTDs. No error message or map.rwm is generated.

    I think this is caused by the map_features, heights and ground_types .tga files not matching up exactly, but I'm not sure. Can anyone help?

    Last edited by the pasta king; 08-07-2007 at 19:37.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Making a new campaign map.

    greetings, the pasta king

    the section about re-sizing at the beginning of this tutorial refers to adding a new piece of map by adding to the canvas size of the tga not expanding an existing one by re-sizing its image size. could you clarify which one you are doing please, and also say what the finished size of the map_heights.tga you are trying to achieve is. (I think making Mundus Magnus map too large can give you problem due to size of sea in bottom right corner)

    to get a map to load you need the map_heights.tga to be the right size in relation to the map_regions.tga. (eg twice size + 1 pixel on the height and width) and you need the map_regions size written into descr_terrain.txt

    you need city positions on map_regions to correspond with land in map_heights.tga and you need ports to correspond with coast.

    Map_features can cause crashes it is better just to make yourself a plain black one while you are getting map to load.

    Map_ground_types.tga is not that relevant, unless you moved it so much you've got impassible mountains or forest under city locations. You can just make a version of that which has one of the fertile ground type colours all over, if you want to get things loading initially.
    Not used mods before? Looking for something small and fun?!
    Download the:

  7. #7

    Default

    Quote Originally Posted by Makanyane

    the section about re-sizing at the beginning of this tutorial refers to adding a new piece of map by adding to the canvas size of the tga not expanding an existing one by re-sizing its image size..... and also say what the finished size of the map_heights.tga you are trying to achieve is.
    Hey Makanyane,

    I didn't add canvas, I took the existing map_regions and doubled the height and length in photoshop, then increased the size of the other files to match, I have checked the dimensions carefully, they are as dictated in the tutorial. The final map_regions is 768 by 468 pixels, map_heights is 1537 by 937. I have changed the descr_terrain file.

    I haven't altered map_heights or ground_types so I am certain all cities are in good positions, not so sure yet about ports (as far as I can tell the map_regions does not exactly overlap map_heights, I am working to change that).

    I will try a map_features with no rivers etc. tonight. Is there a maximum size map that the game can handle?

    Edit 1: OK, plain black map_features and again, I select a faction, press go and CTD, no error message.

    Edit 2:
    Quote Originally Posted by Myrddraal
    - the distance between the centres of any two adjacent regions should not exceed 50 tiles*

    *: not doing these things shouldn't cause a crash, but it may cause the AI to mess up.
    1. Does each pixel correspond to a tile?

    2. Has anyone seen evidence that having a separation of more than 50 tiles will cause a CTD when trying to start a campaign?
    Last edited by Makanyane; 08-08-2007 at 08:24. Reason: merging multiple posts

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